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Old August 30th, 2010, 04:28 PM
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Default Re: request advices on heat armor

Quote:
Originally Posted by francoisD View Post
ok i understand.

from your experience, what is better? three tanks with 3 as a side (heat) armor, or 2 tanks with 10 for the side (heat) armor?

because with the points this is roughly what occurs....

(the steel armor being the same)
It does not really - you get 2 tanks with double the HVAP ammo as well thrown into the bargain as part of that cost. Some of the later ones have HEAT with pen 9 as well or in replacement of that too. So they can kill a Sherman or T34 if lucky at any range they can hit at. (Better than either AP or HVAP at about 1500-1600m+ - look up the weapon in APCalc).

Bazooka basic HEAT PEN is 10, same as the bazooka plates. If you equal the enemy armour then you are less likely to kill, only 1 overpen a little better, 2 overpen is a better chance to kill etc...

Bazooka can have its WH size added, if it throws lucky dice. Or it could have an accurate hit. But it is a HEAT round and so can under-perform due to fuze failures, even to 0 pen.

So 10 is better than 3, if you have a problem with bazookas (or other HEAT weapons - like AT grenades) from the sides or glancing off the sides when the attempted frontal shot misses.

(Unit #135 looks initially like a good bet in bazooka country (the rollers give a very good HEAT protection) - until you note that it has the usual panzer 4 "glass chin" problem with its weak 5cm turret front )

Andy
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