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  #1  
Old September 26th, 2010, 10:40 AM

Kref Kref is offline
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Default Re: Dark Knight

2thejeff:
Well, of course you should consider the presence of flying commander and not to leave your commanders without protection.
I think it's better not to place infantry in first lines, better to put them somewhere in a middle of battlefield with hold and attack command. Then dark knight flies to our troops before Bogus can help him, then he gets surrounded and killed. I don't remember that mages of that company casted any spells which could greatly afflict 80 infantries as a whole. So, after the flying knight Bogus becomes surrounded and killed. Then the same thing happens to three remaining heroes. That is a scenario which is close to my memories and I think there is nothing strange in it.
Well, maybe we should find a savegame with them somewhere.
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Old September 26th, 2010, 11:45 AM
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Soyweiser Soyweiser is offline
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Default Re: Dark Knight

Kref: The flying commanders ain't the problem. It is the sniper, who shoots your commanders. That one is the problem. Because he has the shoot commanders order.

So, I hear you think, bring more commanders. Sure that works, but having 10 spare indy commanders is kinda wasteful. A lot of that gold and upkeep is better spend on other stuff. (Same with the heavy inf, assuming your not using heavy inf in your normal arsenal). And collecting this stuff would also take a few turns.

All in all a pretty high investment to take back just one province.
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Old September 26th, 2010, 11:59 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dark Knight

There are some BattleSims that can be used to test that.

Im guessing that the answer would depend quite abit on the time of the game. Early game would rougher than mid or late. But in any case I would rate Bogus as being one of the events which remains a problem for later in the game than most others.
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