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January 26th, 2003, 12:11 AM
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Join Date: Jan 2003
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Re: Space Empires 5
I think scripting needs to be carried further - forget just the AI, I want scriptable ministers! It's relatively easy to embed a language like python and it'd be extremely handy for so large games:
- planets can build-and-launch mines or satellites, one turn's worth at a time. Nice for those 200kt cargo planets...
- low priority building - e.g. "if there's excess capacity this turn build these defenses in this order starting with border worlds"
- automatic replacements for weapons platforms, satellites, etc. The major interface would be a way to set the upgrade path. Scripting would allow this to happen one-by-one so you get the benefit of jettisoning the turn before completion and building, one unit at time so a planet is never undefended without all of the micromanagement.
This would also allow automating defense buildups (e.g. have planet x build only at the rate your mine/satellite layer can launch & automate the launch-resupply process; if there are already 100 satellites but they're older than the ones on-board, destroy/move the old ones and replace with modern, etc).
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