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Old December 28th, 2010, 03:42 PM
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Default Re: Is this possible, and how hard would it be?

Quote:
Originally Posted by earwicker7 View Post
Is there any way to randomize the unique locations? For example, say I use the unique item available through site recruiting (brilliant idea, by the way!); there are 160 provinces available, 20 for each path. Could I set it up so that in each game, the fire item will go to one of the 20 fire provinces, but nobody knows in advance which one it is? This way, I could play the game too, instead of just watching others enjoy it
You might be able to get there using Semi-Random. It would take some effort:

1) Create .GAN (province templates) for each of the special provinces aligned with your recruitables. Make the templates apply to e.g. a Fire Site. Make the templates unique provinces.

2) Modify your map to specify that a certain number of provinces are e.g. unique fire sites.

3) Run Semi-RanDom with *just* your custom province files.

4) You'll still need to add your special "item holder" province to the map manually.

This will work if your items/recruitables are pretty well aligned with the "special site" types defined. If they don't, then you may not be able to use this.

Also, I wouldn't say that Semi-Random is a "guaranteed" solution. It doesn't always behave 100% consistently, so you might be in for a disappointment if for whatever reason it only places 9 out of 10 special sites, for instance. Definitely do some test runs first if you go for this approach to make sure it will work for you.
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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