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January 31st, 2011, 03:43 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Modding from work, need a little info
I'm modding from work, yes I know I am a terrible employee, and I just need to know if a Bardiche is one handed or 2. Thank you.
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January 31st, 2011, 04:46 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Modding from work, need a little info
Where do I find this info? I know how to look inside mods but I can't find the vanilla game files for this sort of thing?
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January 31st, 2011, 04:57 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: Modding from work, need a little info
You know, I don't know...I think you can look in game, but I don't think that any unit actually uses that weapon, even though it's coded in the game.
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January 31st, 2011, 05:02 PM
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Sergeant
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Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
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Re: Modding from work, need a little info
You can define a weapon yourself, including if its one or two handed.
I think thats how humans have two handed Glaives but those Atlantian big fella's have one handed Glaives.
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January 31st, 2011, 05:05 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: Modding from work, need a little info
That's true, I could just define the weapon myself. You are a wise one, Mr. Doo.
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January 31st, 2011, 05:14 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Modding from work, need a little info
I think you should look at the db file:
http://forum.shrapnelgames.com/showthread.php?t=42819
Creating your own weapons makes it harder to make it compatible with other mods. (Such as the armor and weapon balance mod).
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January 31st, 2011, 05:16 PM
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Sergeant
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Join Date: Sep 2009
Location: Kansas - "Land of Witches and Rednecks"
Posts: 236
Thanks: 21
Thanked 6 Times in 4 Posts
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Re: Modding from work, need a little info
Thank you. I tend to not use other peoples mods myself, so that's not a real issue with me.
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January 31st, 2011, 05:26 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Modding from work, need a little info
But if you plan to release your mod, it would be nice to use existing weapons. (It makes your mod also easier to make compatible, as it has a smaller weapon nr profile). But just details. Good luck with the mod. (And next time, post in the correct subforum ).
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