|
|
|
 |

July 15th, 2002, 10:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: This is a pretty nasty racial combo...
Which is why organic weapons are so crappy. 
|

July 16th, 2002, 12:24 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
Quote:
Originally posted by Ed Kolis:
Can't top this - Suicide Junkie is playing an armsdealer race in a PBW game and he has ALL FIVE racial tech areas!!! He had to take massive minuses to just about everything even though it's a 5000 point game! Guess he wants to make sure he can sell something that can't be analyzed to everybody, no matter what trait they picked...
|
Wow... think of how much RESEARCH he's got to generate to get all those techs so he can sell them. He's got to survive for a very long time on sheer diplomacy. A very interesting challenge. It would probably be impossible in a game with any major AI powers. The AI would just blithely colonize and grow all over you unless you fought with them, and then you'd be inferior for a long time and probably unable to stop them. Early contact would be a death sentence.
[ July 15, 2002, 23:25: Message edited by: Baron Munchausen ]
|

July 16th, 2002, 12:27 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: This is a pretty nasty racial combo...
Actually, it is a P&N game, and he is a Nomadic race. 
|

July 16th, 2002, 01:00 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
please don't tell me that it's the p&n 2.6beta test game, I've been waiting for it to start forever... did it start when I was in Arizona?
I checked my email every day, honest!
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

July 16th, 2002, 03:04 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
Quote:
Originally posted by Baron Munchausen:
Wow... think of how much RESEARCH he's got to generate to get all those techs so he can sell them. He's got to survive for a very long time on sheer diplomacy. A very interesting challenge. It would probably be impossible in a game with any major AI powers. The AI would just blithely colonize and grow all over you unless you fought with them, and then you'd be inferior for a long time and probably unable to stop them. Early contact would be a death sentence.
|
A while ago, I played a game with all five racials... It was a few months before SJ added all the racial-crossover components (ie, Drop Troop for Religious/Organic) in P&N, not sure exactly when that was. Low tech start, High # of AIs, High Difficulty, High Bonus. All I really had to do was barricade the two systems adjacent to my home system, colonize all three, and start researching. I think I stopped playing at around turn 200, because I had something like 75 fully developed systems, and the two remaining AI had 5 total systems between them. It got boring
But I do believe the Temporal/Organic combo is my favorite for balancing racial points and bonuses in other areas. Not only are there the super-fast builds, but the fighters are killers. Combine small Time Distortion Bursts and small Electric Discharges on a design... if you put the TDBs before the EDs, all the TDBs in a stack will fire, either stripping shields or taking out a good chunk of 'em. Then the EDs fire, which is quite deadly if the TDBs took out the shields 
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

July 17th, 2002, 09:45 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
SJ has a great idea going there, finally a use for the Nomads. I'll write up my finalized idea for a PBW run scenario/mod in a bit but this is something i will have to consider.
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

July 17th, 2002, 10:05 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: This is a pretty nasty racial combo...
Will, isn't that pretty much true of any game against the AI? All you have to do is 'barricade' yourself into a few systems and research? Even with a bonus the AI is awful at research. It follows a pre-planned script and cannot deviate from it to react to actual need except for one or two things like mine sweepers. If you were playing against at least one human opponent I think your game would have turnd out very differently.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|