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Old March 25th, 2011, 07:24 PM
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Default Re: Close Assaults

Define "high speed"

At the risk of enflaming the micro dot crowd into digging out their copies of whatever authority on Nazi weaponry they worship to tell me I'm off my 2 MPH on this tank.......A Pz IV moving cross county at "top speed" in the game is moving at a blistering 11 Mph or just under 18 Kph.

That's not very fast

Also, please keep in mind there are so many variables put into the close assault routine they tend to smooth out the statistics over time. You could easily get a run of luck ( one way or the other ) that has tanks repeatedly killed by infantry then a month later get the same in reverse and depending on your POV that generates a " this ain't working" post.

The game is an abstraction of human behaviour in combat. There will always be someone who thinks we got it all wrong. I've tested the game after complaints about it being too easy to kill tanks and seen 3 successful kills out of 20 tries and the tanks were sitting duck stationary. I've seen 8 kills on the next try.

Andy gave you a quick overview of how things work but there are plenty of abstractions to keep things from being predictable


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