Quote:
Originally Posted by Amhazair
Quote:
Originally Posted by WraithLord
I prefer riverlands, 9VPs, marked as capitals and no hold for X turns clause.
I'm sorry, I tried anonymous VPs in GoTM and I find it to be too much of a hassle. It's my personal taste but I think the game already requires quite a lot of attention and MM. No need to force players to go crazy with scouts or severely punish those that fail to become all knowing. I have the same gripe with graphs off.
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I would have rounded 15/2+1 to 8 myself, but sure. Since no one else expressed another opinion (on this or the other settings) I've removed all '?'s from my OP. (Due to this overwhelming lack of unsupportiveness I can only assume I'm the master of inventing the perfect settings on my own.  Also, I really like to make up words.)
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Or maybe some people just like thinking long and hard about these things

as some of us are getting on a bit now, and can't handle this modern quick thinking malarkey
If opinions are still allowed though, then for capital requirements I'd prefer 50%+1 rather than anything approaching 60%+, if 50%+1 is the minimum offer on the table that is. As given the field we have lined up it should probably be nearer 40% IMO, as the higher the quality of players, the more chance of a game dragging on forever if the goal posts are too high.
For the map, Riverlands looks a good choice. If all options for starts are open, then in order I'd prefer
1 - Non-marked VP capitals with preset starts done by a non-player.
2 - VP marked capitals with preset starts done by someone (note this can be a player)
3 - Non-marked VP capitals with random starts.
What should be avoided at all costs though is VP marked capitals with random starts. As then rush nations could start just 2 provinces away from a neighbour, and given the bulleyes marking, they can beeline for someone's capital and be attacking it on turn 4. [Calahan puts his broken record on again]. And rush nations certainly shouldn't be given this sort of unfair help and advantage from just the start locations. [Calahan turns off his broken record]
Also, I'd like to suggest a few further rule requests that I've found help games run smoother, especially (R)AND games. (all taken from my soon to be published book "Good Admining 101". Pre-orders currently being taken

)
1 - That the admin makes it perfectly clear that nobody is to turn AI without prior notification to the admin, and only to the admin (and certainly not on the thread). And that everyone should fight until the last man unless they have a very good in-game reason not to. (out-of-game reasons are a different matter)
2 - Breaking of the no-communication rule, or revealing your ID, should result in immediate expulsion from the game.
3 - Player ID's are only revealed when a nation is defeated, and not if a player sub outs (as this makes it too easy to guess ID's by knowing which player is no longer in the game)
4 - Requests for delays and hosting interval increases are to be PM-ed to the admin only, and not posted on the thread in any way. As any thread posts relating to either makes it very easy to guess ID's.
These rules (mainly in relation to 1+2) should apply to all players, and nobody should be exempt from them in any way, regardless of who they are, or who they think they are.
Edit.
ps. @ llamabeast - Will you be able to fix the Ember Lord causing blindness before the game starts? Or if not, maybe increase the cost a bit to reflect this (since I understand you are making a unique combined mod for this game, so that change won't affect other games)
ps2. I checked the Riverlands map last night (the "crown5" version of it), and there are one or two errors that need correcting, and one or two other things to tidy up a bit. Which I will probably volunteer to do myself unless someone else does.