Quote:
Originally Posted by Calahan
If opinions are still allowed though, then for capital requirements I'd prefer 50%+1 rather than anything approaching 60%+, if 50%+1 is the minimum offer on the table that is. As given the field we have lined up it should probably be nearer 40% IMO, as the higher the quality of players, the more chance of a game dragging on forever if the goal posts are too high.
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Changed to 8 since you me and Llama are all of the same opinion and the three of us together trump even Wraithlords opinion.
Quote:
Originally Posted by Calahan
For the map, Riverlands looks a good choice. If all options for starts are open, then in order I'd prefer
1 - Non-marked VP capitals with preset starts done by a non-player.
2 - VP marked capitals with preset starts done by someone (note this can be a player)
3 - Non-marked VP capitals with random starts.
What should be avoided at all costs though is VP marked capitals with random starts. As then rush nations could start just 2 provinces away from a neighbour, and given the bulleyes marking, they can beeline for someone's capital and be attacking it on turn 4. [Calahan puts his broken record on again]. And rush nations certainly shouldn't be given this sort of unfair help and advantage from just the start locations. [Calahan turns off his broken record]
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My personal preference is to heve VP's marked, mainly to avoid bookkeeping hassle, also since intelligence gathering is harder as it is in RAND games. I don't object to fixed starting locations. If you want to I hereby give you leave to arrange start locations. (Though you might want to wait till signups are finalised.) Possibly at the same time you do this:
Quote:
Originally Posted by Calahan
ps2. I checked the Riverlands map last night (the "crown5" version of it), and there are one or two errors that need correcting, and one or two other things to tidy up a bit. Which I will probably volunteer to do myself unless someone else does.
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Also, while I agree that it's very scant consolation for the rushee, I can't remember the last time I've seen a nation optimized for an early rush actually win a game. So it might* be argued that rushers in fact do need an unfair advantage.
* I'm still not arguing it though. Just playing devil's advocate for a moment.