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Old March 29th, 2011, 03:34 PM
Squirrelloid Squirrelloid is offline
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Default Re: LA Oceania - seas of blood

There are some serious thematic and balance problems here:

Theme
(1) Bloodhunting UW is only possible via an exploit. You aren't supposed to be able to do it.
(2) Bloodspells are not supposed to be castable underwater. Bloodspells which summon aquatic creatures are extremely unthematic.
(3) Giving them the same capricorn as MA as a hire anywhere just makes it feel like an extension of MA rather than a unique nation. Ditch these guys.
(4) Nation needs something more. So they turned to blood magic - shouldn't this have some impact on their social structure beyond just Black Capricorns?

Balance
(1) Black Capricorns are awful. 300g for 5 total paths is a disgrace. And as the only blood mage being capital only really hurts the nation's ability to bloodhunt.

Recommendations:
Thematically the only thing to do with blood is to move them onto land and ditch the aquatic part. Force a coastal start if that's modable.

Black Capricorns: B3W2 + 200% BWEN. No out-of-water penalty for magic (its bad for balance for MA too). Recruit anywhere. Make these guys the linchpin of the nation. Might deserve a slight cost increase to 320g. Give them a cooler name so this doesn't feel like yet another 'its Pangaea, but UW' rip off.

Merman Priest -> Corrupted Merman Priest: Make them B1H1.

Ditch Bishop Fish or similarly make them corrupted. Heck, make them demons. Possessed Bishop Fish: B1H3 amphibious or something like that. Give them cool flavor text.

Mermage: Make them W2B1 + 100% WENB

Capricorn: Ditch, this nation is caught in a downward spiral, no uncorrupted reminders from better days.

Honestly haven't even looked at troops yet, but the nation really needs its theme clearly defined, and then the commanders aligned to fit.
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