[quote=PriestyMan;774494]
Quote:
Originally Posted by Squirrelloid
Quote:
Originally Posted by Sasooli
Personally I don't see any big thematic problem with UW blood sacrifice. It's thematically different from what the designers originally intended, but that's not necessarily bad.
I object more to casting blood spells underwater than bloodhunting underwater.
You may notice none of the current blood spells are useable underwater, and bloodslaves become gems instead of units when in an underwater battle and can't be accessed for casting.
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I dont get why this doesnt work. Just imagine if you will, a blood mage, floating in the deep ocean, over an altar. He sacrifices the mermaid, and is suddenly literally swimming in blood, the magical energy of the blood is surrounding him. i feel like that's almost *more* effective cause he is swimming in blood, not just standing over it.
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Thanks Priestly, that's
exactly the idea behind the national pretender and the level 7 summon - swirling pools of sacrificial blood.
You can't use blood magic in UW battles, but by the time you've got your blood economy going you'll probably have a fairly strong hold on the oceans anyway.
Your point earlier about too strong early and too weak on land is fair though. I'm thinking about adding some more high-level national spells. Probably a farsummon and a stygian paths equivalent. I also agree with squirreloid about differentiating some more from MA.