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  #1  
Old April 4th, 2011, 09:54 PM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Roman View Post
Sometimes I think. What good would be to combine a game like Panzer Campaigns is an operational level but the outcome of battles with SP. Something like Medieval Total War 2 for driving the strategy and tactics in battle.
In this case you might choose a region, set up two opposing armies and create a situation.
With the number of players could play at the division level with three battalions per player (team). Bone with 3 players per team, we have a division.
Have done it before, probably 6-7 times over the last 9-10 years. Its not something that's really easy. You are talking several year commitment from everyone involved.

You can see some games I ran over the years where a few links still work;

http://replay.waybackmachine.org/200...ll.com/ddmain/

http://replay.waybackmachine.org/200...imea/index.htm

http://replay.waybackmachine.org/200...red_snow.shtml
http://www.combat-campaigns.com/red_snow/
http://www.combat-campaigns.com/inde...oard,97.0.html

http://www.combat-campaigns.com/spmbt/nato_wp/
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Old April 4th, 2011, 11:07 PM
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Default Re: vs AI Tournament (Actually a Campaign)

I would go for any 1930's battle,whatever forces but you should concider the spanish civil war (SCW),there's alot potential there on both sides being very nearly equal and different strategies that would be used
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Old April 5th, 2011, 10:04 PM
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Default Re: vs AI Tournament (Actually a Campaign)

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I would go for any 1930's battle,whatever forces but you should concider the spanish civil war (SCW),there's alot potential there on both sides being very nearly equal and different strategies that would be used
I thought about that but I have an RCW itch that needs scratching at the moment.
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Old April 6th, 2011, 02:01 AM
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Default Re: vs AI Tournament (Actually a Campaign)

I would go for any battle in any period lol!
Sure a few ones have more toys than others...
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Old April 6th, 2011, 07:56 AM
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Default RCW "vs AI Campaign" Force Purchase Guidelines

OK, here are the base guidelines for purchasing your Core Force for the Russian Civil War II "vs AI Campaign" game.

Please download the attached .txt file which includes the units and their costs.

You have 400 Points to spend on your TOTAL Force and you can use up to 100 of those points for purchasing from the Support Units/Weapons list. You obviously have to Purchase the Soviet HQ so that takes 59 of those 400 points off the top actually only leaving you with 341 points to BUY units.

Also, some units comes with transportation (those units are prefaced by a + and their costs have been added to the unit they are "attached to"). For example if you purchase a "Maxim HMG [1]" the "Pack Mules" are included on the purchase price.

Once you have worked out your force, post it in this thread and I will work up the base campaign files to be used by you for the campaign.

I will then start posting the campaign overview, background and operational map with graphics so we can get the ball rolling.

PLEASE NOTE: You will need to be semi-familiar with the CAMPAIGN EDITING Menu's. At minimum you will need to know how to unzip files and move the files in those zips to their appropriate folder in your winSPWW2 directory. .txt files will go into your Campaigns folder while the .dat and .cmt scenario files to your Scenarios folder. You also need to know how to "import" those Scenarios into the correct NODE slot in your campaign in the Campaign Editor and how to adjust/set the Build, Support and Flights columns as needed in the Campaign Editor.

Any questions please ask.
Attached Files
File Type: txt core_force_purchase.txt (984 Bytes, 209 views)
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Old April 6th, 2011, 11:08 AM
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Default Re: RCW "vs AI Campaign" Force Purchase Guidelines

Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
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Old April 6th, 2011, 11:16 AM

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Default Re: vs AI Tournament (Actually a Campaign)

Some hard choices, some easy ones, interesting!

I'm going to go with:

Code:
   Force                 Cost   Base(rem) Support(rem)
                                  400       100
 1x u244 Soviet HQ         59     341       100
 1x u434 82mm Mortar Sec   32     309        68
 2x u610 Maxim HMG [1]     32     277        36
 1x u64  Engineer FT       25     252        11
 9x u184 Marines Section  180      72        11
 2x u185 Scouts            26      46        11
 2x u480 Sniper            46       0       (11)
If possible, I'd like my Marines to be in three platoons of three sections each. I'd also prefer my mortar section to be in its own group. For the rest it doesn't matter though I'd prefer at least the support units be kept separate from base units.

This has possibilities, thanks,
Brian
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Old April 6th, 2011, 11:32 AM
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Default Re: RCW "vs AI Campaign" Force Purchase Guidelines

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Originally Posted by iCaMpWiThAWP View Post
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
Your core force is only what is listed and is all you can rely on for the campaign. Replacements, reinforcements, reserves and added support depend on your mission (each scenario) and if the Regional Commander (me for now) thinks you are worth the risk of squandering his limited resources based on feedback from my Commissar's. (I am in the final stages of fleshing out a campaign management system for this).
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Old April 5th, 2011, 07:18 AM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Double_Deuce View Post
Quote:
Originally Posted by Roman View Post
Sometimes I think. What good would be to combine a game like Panzer Campaigns is an operational level but the outcome of battles with SP. Something like Medieval Total War 2 for driving the strategy and tactics in battle.
In this case you might choose a region, set up two opposing armies and create a situation.
With the number of players could play at the division level with three battalions per player (team). Bone with 3 players per team, we have a division.
Have done it before, probably 6-7 times over the last 9-10 years. Its not something that's really easy. You are talking several year commitment from everyone involved.

You can see some games I ran over the years where a few links still work;

http://replay.waybackmachine.org/200...ll.com/ddmain/

http://replay.waybackmachine.org/200...imea/index.htm

http://replay.waybackmachine.org/200...red_snow.shtml
http://www.combat-campaigns.com/red_snow/
http://www.combat-campaigns.com/inde...oard,97.0.html

http://www.combat-campaigns.com/spmbt/nato_wp/
Is very good. In some of that thought but it is certain to be difficult. You could implement some of these campaigns here?
Then see these links for more time to see how organized these campaigns.
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