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April 6th, 2011, 11:08 AM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: RCW "vs AI Campaign" Force Purchase Guidelines
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
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April 6th, 2011, 11:16 AM
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Corporal
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Join Date: Jun 2010
Posts: 157
Thanks: 32
Thanked 15 Times in 11 Posts
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Re: vs AI Tournament (Actually a Campaign)
Some hard choices, some easy ones, interesting!
I'm going to go with:
Code:
Force Cost Base(rem) Support(rem)
400 100
1x u244 Soviet HQ 59 341 100
1x u434 82mm Mortar Sec 32 309 68
2x u610 Maxim HMG [1] 32 277 36
1x u64 Engineer FT 25 252 11
9x u184 Marines Section 180 72 11
2x u185 Scouts 26 46 11
2x u480 Sniper 46 0 (11)
If possible, I'd like my Marines to be in three platoons of three sections each. I'd also prefer my mortar section to be in its own group. For the rest it doesn't matter though I'd prefer at least the support units be kept separate from base units.
This has possibilities, thanks,
Brian
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April 6th, 2011, 11:23 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Brian61
If possible, I'd like my Marines to be in three platoons of three sections each. I'd also prefer my mortar section to be in its own group. For the rest it doesn't matter though I'd prefer at least the support units be kept separate from base units.
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I can do that.
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April 7th, 2011, 07:38 PM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Brian61
Some hard choices, some easy ones, interesting! 
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Quote:
Originally Posted by Skirmisher
Ok here is my OOB.
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I have your campaigns set up and the 1st full scenario included BUT I started the official thread in the wrong section.
Once I get that thread moved to the correct place I will post the campaign files and you two can have at it. 
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The Following User Says Thank You to Double_Deuce For This Useful Post:
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April 7th, 2011, 07:46 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Double_Deuce
Quote:
Originally Posted by Brian61
Some hard choices, some easy ones, interesting! 
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Quote:
Originally Posted by Skirmisher
Ok here is my OOB.
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I have your campaigns set up and the 1st full scenario included BUT I started the official thread in the wrong section.
Once I get that thread moved to the correct place I will post the campaign files and you two can have at it. 
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Thanks for your effort.
Look forward to starting this. 
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April 6th, 2011, 11:32 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: RCW "vs AI Campaign" Force Purchase Guidelines
Quote:
Originally Posted by iCaMpWiThAWP
Are we getting any arty support other than what we buy?
same goes for other units(grunts, heavy weapons, air, tanks, cavalry)
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Your core force is only what is listed and is all you can rely on for the campaign. Replacements, reinforcements, reserves and added support depend on your mission (each scenario) and if the Regional Commander (me for now) thinks you are worth the risk of squandering his limited resources based on feedback from my Commissar's. (I am in the final stages of fleshing out a campaign management system for this).
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April 6th, 2011, 11:44 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
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Re: vs AI Tournament (Actually a Campaign)
As a caveat, each of you will be assigned a Political Commissar unit as part of your force. How you "manage" him in your battles can bring you great benefit as well as extreme hardship as the campaign progresses.
If you allow his "unit" into positions where they can gain kills he will happily report your glory in service the State to the Regional Commissar and they will look favorably upon you as an up and coming commander. This will likely result in extra bodies to lead and extra ammo for your guns. You may also see the glorious Red Air Force over your sector more often.
However, if you allow his "unit" to get killed, and you survive the campaign, your future may involve being one of the first lucky visitors to the new Gulag System our leaders are in the process of setting up.
Last edited by Double_Deuce; April 6th, 2011 at 11:58 AM..
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April 6th, 2011, 11:57 AM
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Major
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Join Date: Jun 2005
Location: Crossville, TN
Posts: 1,189
Thanks: 21
Thanked 39 Times in 25 Posts
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Re: vs AI Tournament (Actually a Campaign)
Quote:
Originally Posted by Double_Deuce
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And if you think you can get him out of your hair by getting him killed, I can assure you he will be replaced in time for your next venture onto the battlefield. 
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