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  #1  
Old April 6th, 2011, 04:02 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Ok here is my OOB.

HQ/cost 59

Marines/cost 20

82mm Mortars (x2)/cost 64

Maxim HMG (x2)/cost 32

Cossaks-Lancers (x9)/cost 225

Total Cost 400
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  #2  
Old April 6th, 2011, 05:30 PM
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Beer Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Skirmisher View Post
Ok here is my OOB.

HQ/cost 59

Marines/cost 20

82mm Mortars (x2)/cost 64

Maxim HMG (x2)/cost 32

Cossaks-Lancers (x9)/cost 225

Total Cost 400

After some consideration, please attach the Marines and the Commissar unit to the HQ.

Leave the Mortars,HMG seperate,and divide the Cossaks into three platoons of 3 each. Leaving them seperate from other units as well.
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  #3  
Old April 6th, 2011, 07:44 PM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Skirmisher View Post
After some consideration, please attach the Marines and the Commissar unit to the HQ.

Leave the Mortars,HMG seperate,and divide the Cossaks into three platoons of 3 each. Leaving them seperate from other units as well.
You should be able to cross attach the Marines to the HQ once the campaign start, when deploying. I'm try to keep units under their own ID's to maximum the Leader status.

The Commissar is always its own unit and will not be allowed to be attached to anyone.
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Old April 6th, 2011, 10:40 PM
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Default Draft Campaign Introduction

Here is the draft campaign overview;

Quote:
RUSSIAN CIVIL WAR II**

April - May 1930.**

The Russian Civil War basically ended with the surrender of General Anatoly Pepelyayev and his White forces in the Far Eastern Ayano-Maysky District on June 1923. As the Red Army slowly pushed the Whites out of Siberia many commanders made their escape, along with a good portion of the men to safe haven among the US and British possession in the Pacific. Many more were given refuge in northern Japan where they continued to be armed and trained for their eventual return to the Russian mainland. The regions of Kamchatka and Northern Sakhalin remained under Japanese occupation until their treaty with the Soviet Union in 1925, when their forces were finally withdrawn, however the Japanese continued to eye the region for future conquest.**

It was with the onset of the Great Depression in 1929 that the opportunity finally started to present itself for a return of the White army. The Pitelinskii Uprising in January 1930 and increasing peasant revolts against forced collectivism only encouraged the Japanese to push the Whites harder. Hoping that the Red Army would be too occupied in eastern Europe to do anything this far east the Japanese prodded the Whites to act. **

In late March, 1930 act they did and a large army of White veterans boarded vessels supplied by the Japanese and were successfully landed at Okhotsk along the northern coast of the Sea of Okhotsk. As they quickly overwhelmed the small Red army garrisons in the area their beachhead expanded considerably. In less that 2 weeks they had occupied an area over 100 square kilometers reaching 100 kilometers to the north near Arka, 70 kilometers to to the west at Zapadnyy and 65 kilometers to the east at Ul'beya. Not wanting to be left out of any of the spoils, Japan, the United States and Great Britain quickly dispatched their own forces from nearby bases to "support" the effort in the hopes they could cash in on the considerable resources in the area the Whites had already overrun.**

Slowly the Red Army responded and the first available forces were dispatched by train from bases in central Siberia. Unfortunately, these were essentially small units recruited as personal bodyguards of former Red Army officers who were now nothing more than warlords that kept the peace in their local areas. They were the first to arrive and confront the Whites with promises from the Politburo that more heavily armed and better trained Red Army units would soon follow to finish the job.**

As one of these "warlords" you quickly organize your men and arrange travel to the east by train. You should be in the area assigned to you no later than April 3rd, 1930 and are expected to take up the attack within a day or 2 of arrival, if not sooner. To make sure you do your duty to the state a Commissar and his aide have been assigned to you.**

SPECIAL CAMPAIGN NOTES: **

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**
Questions, comments, etc? Please ask.
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Old April 6th, 2011, 11:17 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Had to make a minor change to the OOB as far as the transport for the 82mm Mortar Sec. The Pack Mules cannot carry them so the new transport for the 82mm Mortar Sec is a Wagon. I just left the point totals as is to avoid the recalculating. Would be minor amount of points anyway.
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Old April 8th, 2011, 04:58 PM
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Bug Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Double_Deuce View Post
Had to make a minor change to the OOB as far as the transport for the 82mm Mortar Sec. The Pack Mules cannot carry them so the new transport for the 82mm Mortar Sec is a Wagon. I just left the point totals as is to avoid the recalculating. Would be minor amount of points anyway.

I didn't get the wagons. And there is no Commissar unit in the first scenario I got. Will it be AUX?
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Old April 8th, 2011, 05:13 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Skirmisher View Post
Quote:
Originally Posted by Double_Deuce View Post
Had to make a minor change to the OOB as far as the transport for the 82mm Mortar Sec. The Pack Mules cannot carry them so the new transport for the 82mm Mortar Sec is a Wagon. I just left the point totals as is to avoid the recalculating. Would be minor amount of points anyway.

I didn't get the wagons. And there is no Commissar unit in the first scenario I got. Will it be AUX?
Looks like I forgot to overwrite the zip files. Should be corrected and an updated copy uploaded.

Yes, the Commissar is an AUX unit.
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  #8  
Old April 7th, 2011, 12:30 AM
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Potion Re: Draft Campaign Introduction

Quote:
Originally Posted by Double_Deuce View Post

THE COMMISSAR: The Commissar, his aide and a staff car will accompany your unit everywhere you go. Should you find ways to put the Commissar in position to get "Kills" and thus increase his standing as a true Hero of the Red Army he will make sure that he heaps added praise of your loyalty to the state in his reports to the Regional Commissar. Thus you can expect that you and your men will be given special attention when supplies are issued. This could mean critical access to armor or air support if in the area as well as recruitment of local troops to bolster your ranks. However, if the Commissar unit is killed you can expect to be punished heavily. The exact punishment depends on the whims of the Regional Commissar and could range anywhere from withholding of supplies, being ordered to make attacks you have little if any chance of winning, or even surviving and so on. Basically this means it is in your interest to put the Commissar in position to get easy "Kills" BUT not get him killed in the process.**

This is interesting,what if he get's to see no action? But stays alive.

Is this a car unit with three people in it, or 2 people riding in a car with one driver?

Small units like this can disappear quickly in heated battle.
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Old April 7th, 2011, 09:43 AM
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Default Re: vs AI Tournament (Actually a Campaign)

Code:
9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used
2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?
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  #10  
Old April 7th, 2011, 01:48 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by iCaMpWiThAWP View Post
Code:
9xRifle section 144 used
2xMaxim HMG 176 used(32 support)
1x82mm mortar 208 used(64 support
1xEngineers(regular ones) 229 used (85 support)
2xScouts 255 used
9xrifle section 399 used
2 Companies of 9 sections possible? Long live cheap grunts!A shame i couldn't get more engineers, but heavy weapons were more of a priority if russian soldiers are poorly trained

btw, what's the base experience value?
That comes out to 458 points (373 Base + 85 Support)?

9xRifle section 144 used (+144)
2xMaxim HMG 176 used(32 support) (+32)
1x82mm mortar 208 used(64 support (+23)
1xEngineers(regular ones) 229 used (85 support) (+21)
2xScouts 255 used (+26)
9xrifle section 399 used (+144)

I don't think the text file was especially clear on that but the total force cannot exceed 400 points with up to 100 of those points being used form the support list. That would put you 58 points over the total point limit.
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Last edited by Double_Deuce; April 7th, 2011 at 02:01 PM..
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