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  #101  
Old June 2nd, 2011, 05:15 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

ok. let's do option 2.
llamabeast, if you don't mind I'll change the names so that they a- contain no spaces and b- don't conflict with current ULed map. I can't delete maps so I'll leave cleaning up the bad map to you
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  #102  
Old June 2nd, 2011, 05:32 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

New game is on. Notice the name change!

Game: DeadhouseGatesI
Middle Age, max 9 players
This game is managed on Shrapnel forums. Please don't join it if you haven't subscribed in the game thread - http://forum.shrapnelgames.com/showt...197#post778197

Map: WorldofWarhammerSquirrelEdition
Mods: CBM 1.84, ENP1, ver 1.02

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None
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  #103  
Old June 2nd, 2011, 10:21 AM

Deadnature Deadnature is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Guys, I'm really sorry to delay this game yet again, but I have to take a short trip this weekend and won't be able to do turns from now until I return home on Monday 4:00GMT.

I have submitted my pretender, but unless the first turn comes within the next half hour, I will have to ask for the first turn's hosting to be delayed until Monday 8:00GMT at the earliest.

Sorry again.
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  #104  
Old June 2nd, 2011, 11:05 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Two more pretenders to go. Perhaps 1st turn will come withing next half hour

In any case I will extend the relevant turn until Monday 11:00 PM GMT.
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  #105  
Old June 2nd, 2011, 03:07 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Stagger Lee, I think your pretender is that last missing. Once you submit it I'll start the game. This time with ENP 1.02 and map name w/o spaces.
I'm crossing fingers for a smooth start this time.
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  #106  
Old June 2nd, 2011, 06:48 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

The hatred of the rats runs deep.

Cursed by the powers of chaos to exist on a loney splinter of rock with only two neighboring provinces (seriously!), they vow vengence against those that would keep them from their birthright: All that is.

For the first time since the days of One Clan, from the time before time, the Thirteen have set aside their in-fighting. The day long dreaded by those who walk in sunlight is at hand. The Plauge is coming...
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  #107  
Old June 2nd, 2011, 09:08 PM
Squirrelloid Squirrelloid is offline
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Quote:
Originally Posted by Aethyr View Post
The hatred of the rats runs deep.

Cursed by the powers of chaos to exist on a loney splinter of rock with only two neighboring provinces (seriously!), they vow vengence against those that would keep them from their birthright: All that is.

For the first time since the days of One Clan, from the time before time, the Thirteen have set aside their in-fighting. The day long dreaded by those who walk in sunlight is at hand. The Plauge is coming...
wait, what? Only 2 neighboring provinces? Damn it, i thought i got all those...
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  #108  
Old June 2nd, 2011, 11:38 PM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

No worries, the unexpected adds to the fun.
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  #109  
Old June 6th, 2011, 08:00 AM

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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

Thank you all for your patience in enduring that painful, early delay, now we can finally get this show on the road!
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  #110  
Old June 6th, 2011, 08:30 AM
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Default Re: DHG - Deadhouse Gates. Non NewB. 10 players

We have a nice intimate game. Cool.

With sword and shield, tooth talon and claw, war shall soon erupt and engulf the world.
GL to all, from brave knights, via the dreaded Nosferatu to the noble servants of the old ones, may the best race win
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