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Old August 7th, 2002, 02:36 AM
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DavidG DavidG is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Found a another little bug while testing that abilites thing. If you component has 3 or more abilities or 3 or more techs required then deleting the Last one and then saving it still saves the Last one. Deleting one in the middle of the list or when there are 1 or 2 works ok.
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SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
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