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August 15th, 2002, 05:46 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Yeah, I've stayed away from the latest Versions of both Windows Media Player and RealPlayer. They're both adware now. For now I'm happy with the 'old' WMP 6.4 and RealPlayer 8, but when formats get ahead of these relatively useful players' abilities I'm going to start migrating to the 'Open Source' replacement. It used to be called "FreeAmp" but they had some sort of trademark conflict and changed it to Zinf. Go to www.zinf.org and check it out. Not only does it do .MP3 and .WAV files, it also does the 'open' OGG VORBIS standard, which is unencumbered by patents and other commercial chains. It's not just a Linux program, either. Windows binaries are available. This is the wave of the future! And, most important for your request, NO ADS!
[ August 15, 2002, 04:47: Message edited by: Baron Munchausen ]
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August 18th, 2002, 05:48 PM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Using new Modder - I found a glitch. If you look at modded components whose picture number is greater than 273, when you switch back to a component whose picture number is less - the pictures do not change.
Also - I thought you fixed the modder so as to be able to view your own ship pictures rather than the generics or default ones which are displayed now in VechicleSize.
Do I have to load a specific text file for that to occur? 
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August 19th, 2002, 02:48 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Elowan:
Using new Modder - I found a glitch. If you look at modded components whose picture number is greater than 273, when you switch back to a component whose picture number is less - the pictures do not change.
Also - I thought you fixed the modder so as to be able to view your own ship pictures rather than the generics or default ones which are displayed now in VechicleSize.
Do I have to load a specific text file for that to occur?
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I haven't been able to recreate the commponent pic problem. When you switch to the new component does the pic file exist? If the pic file does not exist in the mod or base directory then pic shown will remain the same as the previous one.
The vehicle pic thing is a bug. The program only looks for the pics in the base directory instead of checking the mod directory too.
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August 19th, 2002, 04:57 AM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
__________________
 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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August 19th, 2002, 12:34 PM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
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That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number?
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August 19th, 2002, 03:44 PM
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hi Dave.... When are you releasing the next Version of your program... I am so excited... *cough* geek *cough*

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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 19th, 2002, 05:21 PM
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Second Lieutenant
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by DavidG:
quote: Originally posted by Elowan:
Hmmm. I didn't think about possible missing pics. But how does that relate to earlier pic#'s?
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That's the part I can't really figure out. The number 272 is significant because that is how many pics the unmodded games has. If the Comp_XXX.bmp pics are in the ..Pictures/Components directory of the mod or the base game then the program 'should' find them. Can you view a component pic with a number less than 273 then not after viewing a component with a higher pic number? It seemed to be working well enough until I accessed a modded component with a higher number than 272 - 284 in fact.
I checked and the modified components.bmp was present.
I'm checking my components.txt to make sure all references are kosher. I'm off to the office - so I'll get back to you.
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