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December 17th, 2002, 05:33 PM
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Private
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Join Date: Oct 2002
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
DavidG, I noticed that the leads-to seems to have a built in limit of 20 items/techs/facilites for each level of a tech. Is there a reason for this restriction?
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December 17th, 2002, 06:20 PM
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National Security Advisor
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Dan C.:
DavidG, I noticed that the leads-to seems to have a built in limit of 20 items/techs/facilites for each level of a tech. Is there a reason for this restriction?
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It's a hardcoded limit.
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December 18th, 2002, 12:36 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Dan C.:
DavidG, I noticed that the leads-to seems to have a built in limit of 20 items/techs/facilites for each level of a tech. Is there a reason for this restriction?
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Ooops sory forgot to respond to your earlier message. Yea it is hardcoded and no there is no reason for it. ( I don't think SE4 has a limit here) Just seemed reasonable when I fist did it. Since it is obviously too low I've bumped it up to 50 for the next Version. I could probably make it unlimited but that's a lot more work.
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December 18th, 2002, 12:42 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Is anybody else having serious problems with error Messages and crashes like Shang? If I get some details I may be able to fix them.
P.S. I know ver 1.6 introduced a bug were if you open a new mod the se4modder screen would go all black. Closing and reopening the program lets you view the mod)
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December 20th, 2002, 02:45 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Bump.
So anybody else having major crashing problems?? I'd really like to fix this if it is common.
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December 21st, 2002, 02:49 AM
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Brigadier General
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Sorry for the critics, but it's very unclear how a certain (new) item is saved. I tried to make a component (weapon) and save it. I wanted it to be saved under the specific weapongroup (Pointdefense), but the program said I could either save it at the end of the file of after a certain weapon family. I didn't fully understand.
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December 21st, 2002, 04:59 AM
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Lieutenant Colonel
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Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Timstone:
Sorry for the critics, but it's very unclear how a certain (new) item is saved. I tried to make a component (weapon) and save it. I wanted it to be saved under the specific weapongroup (Pointdefense), but the program said I could either save it at the end of the file of after a certain weapon family. I didn't fully understand.
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Don't appologize. I love the opportunity to explain my program or fix bugs
The question you are being asked just refers to where in the ".txt" file you want the new item saved.
When you create a new component or facility etc. either by clicking the New button or editing the Name you will be asked were you want to save the new item. The options are to either save it after the Last item you were viewing or add it to the end of the file.
You may wish to save your new component after the Last item you were viewing if you are for example adding to a sequence of items ( IE if you edit Capital Missle V to add a Capatile Missle VI component)
If you are creating a brand new item then you may want to just save it at then end of the file.
P.S. If the above makes no sense please tell me and I will try to clarify. Due to my just having come back from my office x-mas party, with at least a bottle of wine carefully concealed in my stomach I suspect I may not be explaining things too clearly
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