|
|
|
|
 |

December 25th, 2002, 11:51 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by jimbob:
Edit #3: Oh, and I think that the program reports the ability 'star unstable' as armor. Would it be possible to change this, as many mods use this non-sense place holder for descriptions, etc.
|
Think is caused by having the 'Filter Abilities List" under the file menu checked on. This was designed to make it easier for rookies to tell what abilities worked with components, facilities. etc. However if you open a mod that has a non standard ability like you mentioned it will show it wrong. To fix unclick the option and then select your mod from the file menu (this will force the abilites list to be refilled)
As far as the scroll bar for abilites there is one! Can you tell me what mod you were view or what you did that caused it to not appear?
[ December 25, 2002, 21:58: Message edited by: DavidG ]
|

December 25th, 2002, 11:56 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by jimbob:
EDIT #2: Is it now possible to define what ship type will be found in a specific location within a fleet formation?!!?
|
As far as I know it has always been possible at least in gold. (except in gold all the postions are like "Position 1 Type:= Any) I know the TDM mod formations use them although I haven't tested it extensively enough to know how well it works in game.
|

December 25th, 2002, 11:57 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Quote:
Originally posted by Imperator Fyron:
The Formations editor won't add a ship 99 or 100.
|
Gees who knew someone would actaully want a 99 ship formation! 
|

December 26th, 2002, 04:10 PM
|
 |
Major
|
|
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
|

December 27th, 2002, 02:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
|

December 29th, 2002, 12:27 AM
|
 |
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
David:
Okay, thanks for the help on the 'Abilities Filter Setting'. That's all better now.
As to the scroll bar, I'm an idiot! My screen is only 15" and I didn't scroll over far enough to see it! Sorry for any wasted time that you may have spent wondering about that...
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|

January 28th, 2003, 06:41 AM
|
 |
Corporal
|
|
Join Date: Jul 2002
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: SE4 Modder Ver 1.76 (updated for ver 1.91)
Hmm. I got that damn sound thingy again. It was run-time error 11 "division by zero". I still can't imagine how that happens. I mean, I know how it happens, but... never mind. Is there some way to turn sounds off completely?
If it helps, I hit the error on the small anti-proton beam I.
__________________
If one binds one's heart firmly and imprisons it one can allow one's spirit many liberties: I have said that before. But no one believes it if he does not already know it...
-Friedrich Nietzsche
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|