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  #1  
Old June 24th, 2003, 03:27 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Gryphin:

Not important but the intro screen says 1.71
Thanks again
hehe Should have know someone would notice that. I actaully noticed it myself and fixed in the the "EXE" Version. just didn't get around to fixing it in the full install Version.
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  #2  
Old July 8th, 2003, 11:46 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Hi DavidG,

Since 1.84 is out you haven't released a new Version of the SE4 Modder. And there have been some minor changes, like the added two targeting types (Ships/Planets/Sat and Ships/Planets/Sat/Drones). Could you release a new Version of your great Modding Tool?

BTW, I've been busy on the 2.0 Version of the B5Mod and all I used was your SE4 Modder, it's really great! Keep up the good work.

Edit: Ehh... I don't know how to tell you this, but I've been looking with my nose. I didn't see your signature before I posted. OOPS!! Sorry mate, my humble apologies. Must have had too much sleep.

[ July 08, 2003, 10:48: Message edited by: Timstone ]
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  #3  
Old July 8th, 2003, 12:40 PM

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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

The Damage At Range grid has a slight but confusing discrepency. The 3 range (and possibly the one beneath it, I didn't think to check) is the only square that isn't wide enough to display a 4 digit damage value. So, for example, the P&N Massive shield generator shows up as:
2000, 2000, 200, 2000, 2000, etc. etc. etc.

It's not until you try to change the damage value in range 3 that you realize that it's already set at 2000, it just can't display all 4 digits. Then you send in a bug report to the mod author, and they reply that everything is as it should be, and you get all embarrassed and humiliated at your stupid mistake, etc. etc. etc.

Just a little FYI for ya.

edit: my keyboard can't spell.

[ July 08, 2003, 11:41: Message edited by: dumbluck ]
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Old July 12th, 2003, 12:59 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Thanks for the feed back. I actually though the program was totally 1.84 compatible. I guess I'd better review the 1.84 history and see if there is anything else I missed.
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  #5  
Old July 12th, 2003, 07:04 AM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Does the modder crash for anyone else when they minimize it? (I have WinXP)

[ July 12, 2003, 06:04: Message edited by: Spoo ]
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Old July 12th, 2003, 06:28 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Spoo:
Does the modder crash for anyone else when they minimize it? (I have WinXP)
It doesn't for me and I use WinXP pro. Perhaps there is some sort of conflict or the mod data is bad etc...

DavidG: I'm much impressed by 1.72 - you've sure added lots of stuff. Excellent work!
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  #7  
Old July 12th, 2003, 06:37 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Quote:
Originally posted by Captain Kwok:

DavidG: I'm much impressed by 1.72 - you've sure added lots of stuff. Excellent work!
hehe thanks. Just so no one gets too exciting Ver 1.7 was the major upgrade. Ver 1.71 and 1.72 were really just minor bug fixes.

I tested the minimuize thing on ME and no problems. I'll have to try it on my other compter with XP too.
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