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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 5th, 2011, 04:37 PM

kianduatha kianduatha is offline
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Default Re: Adept's Balance Mod 1.00 ready

Quote:
Originally Posted by Corinthian View Post
To be fair, historically the axe was an excellent weapon. It was easy to forge, and you could use the down-hook to pull shields and people off balance. Not a very defensive weapon though. Real life war axes were much smaller and faster than in fantasy pictures. Easier to hit with, but doing less damage.

A realistic stat would prob dmg5, atk2 def -1, len 1 and costing only 1 resource. Real axes probably used as much metal as a dagger and a dagger cost resource 1.

Not that you should implement these stats of course. Changing only weapon stats would unbalance every unit that uses these weapons.
Too late! Though from what you say atk 0 and #flail would be more appropriate.
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