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Old October 5th, 2011, 07:21 PM
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Default Re: Adept's Balance Mod 1.00 ready

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Originally Posted by Foodstamp View Post
I don't understand how too much penetration could be a bad thing? Are you afraid a long shafted spear would get stuck? If that is the case, maybe a long shafted spear could be used as a high penetration weapon that is rendered useless after the initial thrust. This could be achieved by using the #charge tag or something.
That would leave your unit very vulnerable and exposed!

I suggest dual-wielding in this case, so your unit is not impotent after the weapon's charge is expended. If both weapons have long shafts, then ambidextrous units should probably get a double penetration bonus. Can you mod this in?
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Old October 5th, 2011, 07:27 PM
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Default Re: Adept's Balance Mod 1.00 ready

Quote:
Originally Posted by Deathblob View Post
Quote:
Originally Posted by Foodstamp View Post
I don't understand how too much penetration could be a bad thing? Are you afraid a long shafted spear would get stuck? If that is the case, maybe a long shafted spear could be used as a high penetration weapon that is rendered useless after the initial thrust. This could be achieved by using the #charge tag or something.
That would leave your unit very vulnerable and exposed!

I suggest dual-wielding in this case, so your unit is not impotent after the weapon's charge is expended. If both weapons have long shafts, then ambidextrous units should probably get a double penetration bonus. Can you mod this in?

Yeah, I think so. Especially if the unit is size 6 or has multiple arms.

The best way to implement it would be to give the unit two long shafted penetrators with the #charge tag. It's a bit abstract, but imagine that the enemy unit would receive double penetration that causes an immediate shock, but then the melee settles into your typical blow by blow. It would be awkward wielding two long shafted weapons though, so there would have to be penalties to compensate for loss of balance, lack of defense etc.
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