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Old March 27th, 2004, 09:52 PM
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DavidG DavidG is offline
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Version 1.76 (se4 1.91 compatible)

- Added Vehicle Type and Weapon list overrides
- Added ver 1.91 abilities
- can turn off annoying weapons sounds
- added 'intelligence defense' type to intel types
- componet pics better now show when image is not found

Links in my sig. Source code here (VB6)-Source code

[ March 27, 2004, 19:54: Message edited by: DavidG ]
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Old March 27th, 2004, 10:36 PM
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Default Re: SE4 Modder Ver 1.76 (updated for ver 1.91)

Wow...

Now you know what would make this the ULTIMATE modding utility???

The ability to make entire sequential families of techs like Krsqk's K-Modder! But not only components - facilities and anything else you might want too!

You say you wrote this in VB6? I'd like to help make this dream a reality, but I don't have VB6 ... VB.NET can read VB6 code, but I don't suppose you have .NET, do you? There's a free .NET IDE called SharpDevelop, but it's rather buggy at the moment (at least from what I've seen), and I wouldn't want to force you to switch to .NET...

But maybe I could develop a COM component or something you could use... I wonder if I can make COM components in .NET... I like .NET too much What kinds of custom controls and classes can you import into VB6 from other Languages? I'm not going to even touch writing Windows controls in C++ (typedef void **HWNDPROCINSTANCE anyone? )

OR... I could just get a bunch of would be modders to gather together and keep bugging you until you put that feature in on your own!
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