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Mod Adept's Mod (weapon, magic and monster changes) - .com.unity Forums
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Old October 8th, 2011, 06:22 PM
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Default Re: Adept's Balance Mod 1.00 ready

I guess I should put the head slots back for werewolves in the name of consistency. If a dragon has a head slot, I suppose a werewolf should keep his. Still gonna leave them with 2x claws instead of hands.

Re checking the pricing I did on Jomon. It fits the pattern of the pricing (most of these are from Late Age).

at/df mor gold
defender 11/12 13 15
t-guard 11/11 12 13
sweihand 11/11 12 14
man-at-arms 11/11 12 14
entrance guard 11/12 14 18
Iceclad 11/10 12 15 (prec 11)
Iron Crow 12/11 12 15
Raven Guard 13/11 13 17
hirdman 11/11 11 12
vanara swordsm 11/11 10(+1) 13
Ice Warrior 11/10 12 13
Ice Guard 12/11 13 16
Meteorite guard 11/10 12 13
milite 9/9 8 8
Limitane Prim 10/10 11 12 (guard)
Hastatus 10/10 11 12
principe 11/11 12 15
Emerald Guard 13/12 14 25

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Ashigaru 9/9 10 9
samurai 10/11 11 11
O-ban 11/11 12 14
Go-hatamoto 12/11 13 17
Aka-Oni 12/12 14 20
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