
October 27th, 2011, 03:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,617
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Re: AI Air Defense
......or hold them back for use late in the battle to help in the final coup de grâce. There are a lot of ways to handle this and as others have noted it CAN work when done "right"
Or we could re-write all the picklists so there are far less anti air assets so that human players can pound the crap out of the AI but then we'd get a whole new crop of people complaining.
Yes ?
As much as we have said this in the past it bears repeating.... we cannot make everyone happy. The game cannot be everything to everyone and it cannot be easy for newbies and challenging for experienced players at the same time but we do work to a keep things even as much as possible but there is no perfect sweet spot where every setting and every picklist and every unit cost makes everyone happy
Don
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