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Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins! - .com.unity Forums
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Old November 7th, 2011, 07:37 PM

Lung Drago Lung Drago is offline
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Default Re: Randomocalypse - 5 players, randomly generated nations - Send pretenders

To be perfectly honest, I find myself divided.
It's true I feel uneasy and that something has to be done, yet I dislike ganging up on someone just because of that. Myself, I kinda expected the Starets to shine in the research graph; though it surprised me anyway how Yellow propelled himself forward. I mean none of us is stupid, all that's left is some boosters and/or little bit of gem income and we can be out-teched instantly. No great scales will help us here, and a bless is also at it's best in early and mid game only. Scales won't help at this moment as you say since they kick in much later and as you himself hint at at present time you can pick up a target for annihilation anytime. To summarize it, your strategy can kick itself up at a later time too. So, it's kind of understandable the situation provoked a reaction.

So, what will I do in the end? I think nothing. I'd like to keep the province I conquered just now, since it follows a rule "2 provinces to capitol" which I find myself fair (and would make the conditions for NAP anyway) and won't engage any further. This conflict is in the end very pointless as erasing Yellow from the map is not a solution in my opinion anyway. It's only being too trigger happy. Shame on me I didn't realize this a little bit earlier, I suppose. This only kills the enjoyment for Squirrelloid and I can be scaring away in a corner that my maenad hordes will provoke a game-wide attack on me too. Guilty of empathy.

Last edited by Lung Drago; November 7th, 2011 at 07:45 PM.. Reason: completely missed some sentences
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