Air strike capability simply won't work because I maintain a constant CAP over my off map Arty (At least a squadron of fast movers for every two platoons of Arty.), plus I maintain a STINGER platoon with helo support like equipped protecting each Arty platoon and I have an Area SAM section off map as well with all the previous units thus far mentioned for each arty platoon. Well that's crap and I'd say review your history of battlefield doctrine, expand the size of the arty units and that's about what you had during the Cold War minus the helos. Most studies showed, for what they're worth, that air power during that "projected" conflict except in the initial stage of attack and retaliation would be nullified. So anyway, now that I've spent my off map money in protecting my arty,
I guess I can CB yours if I choose to now, after of course I buy my on map equipment, because that would require a software change to have two separate "accounts". I'm sure Andy and Don will get right on that. As has been mentioned you don't want it, don't use it! Limit the spending amount-great! Change your game settings for arty even better. Days like these make me thankful the AI understands the use of combined arms in a tactical situation to achieve a strategic victory if possible at the end of a generated long campaign. Since everyone else is asking for stuff and Christmas is around the corner, could you make the AI a little more intuitive? And please don't forget my off map CAP as I feel I'll be getting into my foxhole soon to prepare for any incoming (Can you slip in a DEEP underground off map bunker

as well and I'll keep a CAP over it to.).
Aren't you glad there's not too many "bubbleheads" around we can tend to be so...rambunctious well annoying (Or worse would be better.) at times.
Regards,
Pat