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				January 18th, 2012, 03:59 PM
			
			
			
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 Sergeant |  | 
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				 Re: Conquest of Elysium 3 dev log 
 I think in-game smoke signals should be implemented to communicate between players over short to middle distance, while a series of way stations used by AI controlled messenger characters could be used to communicate between allies.  Professional heralds bearing gifts and tributes would probably be an effective method of conveying words between opposing players. |  
	
		
	
	
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				January 18th, 2012, 05:26 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Conquest of Elysium 3 dev log 
 Word on the in-game chat is "Has been considered. Not likely in 1.0, possibly later in a patch but no promises". |  
	
		
	
	
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				January 18th, 2012, 09:53 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Conquest of Elysium 3 dev log 
 And by the way, Johan prefers "Mumble" for in-game communication.I can see where that would be a good fit
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				January 19th, 2012, 04:37 AM
			
			
			
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				 Re: Conquest of Elysium 3 dev log 
 I can guarantee you that when the game is released and people start playing multiplayer, the number one complaint will be "there's no text chat!". It's a pretty standard feature nowadays and people are used to having it. |  
	
		
	
	
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				January 19th, 2012, 05:52 AM
			
			
			
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				 Re: Conquest of Elysium 3 dev log 
 From a user interface perspective, a separate program is in some ways actually better because it won't be taking up screen real estate from the game UI. Which would be kind of a big thing here unless the text chat was put in the same space as the kingdom overview and those two were swappable. Which would still be an almighty pain in the arse. Otherwise it would have to be a slidedown or something else that you can get out of the way.
 There are tradeoffs with any solution you can think of here. We'll see what Illwinter does, since the issue has been taken up with them.
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				January 19th, 2012, 10:13 AM
			
			
			
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				 Re: Conquest of Elysium 3 dev log 
 
	Quote: 
	
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					Originally Posted by Bossman  I can guarantee you that when the game is released and people start playing multiplayer, the number one complaint will be "there's no text chat!". It's a pretty standard feature nowadays and people are used to having it. |  No offense but I hear that a lot. About many things. 
I actually think screenshot is the #1 I hear. Then I think its reprogrammable menu keys. But Chat might be higher than usual for this game. 
 
Im not sure that "standard feature" would do much. But the suggestion of re-using the Dom3 code might even though they tended to get more complaints than thankyous.  
But I will mention that. |  
	
		
	
	
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				January 19th, 2012, 10:30 AM
			
			
			
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				 Re: Conquest of Elysium 3 dev log 
 "* Most of the music in place." yummy, can u disclose more details?- If it's a band/group I'll start listening to their material    
Oh and congrats for hitting ver. 2.9. I guess no pre-order this time. |  
	
		
	
	
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				January 19th, 2012, 10:48 AM
			
			
			
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				 Re: Conquest of Elysium 3 dev log 
 I can ask. But until another version pops all I have is the short place-holder songs that were used to iron out the code. 
 Personally I wish he had held off on the music. It makes the download much MUCH longer. I have at least 3 machines to update as quickly as possible each time a version pops
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				January 19th, 2012, 11:28 AM
			
			
			
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				 Re: Conquest of Elysium 3 dev log 
 
	Quote: 
	
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					Originally Posted by Gandalf Parker  I can ask. But until another version pops all I have is the short place-holder songs that were used to iron out the code. 
 Personally I wish he had held off on the music. It makes the download much MUCH longer. I have at least 3 machines to update as quickly as possible each time a version pops
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I had just posted this and I look back. New version. *sigh* 
I will comment on the music in an hour or so |  
	
		
	
	
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				January 19th, 2012, 12:13 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Conquest of Elysium 3 dev log 
 
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					Originally Posted by Gandalf Parker  And by the way, Johan prefers "Mumble" for in-game communication.I can see where that would be a good fit
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Oh yes, obviously voice communications are even more fun, but people tend to not have microphones and/or tend to not like to speak to them (especially in their non-native languages). Also that stuff requires setting up a server so it isn't as low effot as IRC potentially is. Sad really. Listening/speaking is so much quicker to do while playing than reading/writing.
 
That said it seriously isn't expensive to rent a server. I pay about half an euro per month for my small Mumble server and anyone who regularily hosts games probably shouldn't have problems running a server from the host computer. |  
	
		
	
	
	
	
	
	
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