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  #1  
Old January 24th, 2012, 07:57 PM
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Suhiir Suhiir is offline
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Default Re: Phantom Barbed Wire

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Originally Posted by wulfir View Post
Quote:
Originally Posted by Suhiir View Post
I am so hoping the solution isn't to have to go back to square one and re-purchase and re-edit the entire CORE OOB.
Good you found a solution - and yeah, I figured you'd probably spent a great deal of time customizing the CORE OOB (I assume the campaign core is set to FIXED not OPEN)...


though sometimes one has to cover the same ground again....
...the classic: power failure, and you have not saved the map your applying the finishing touches and that you've been working on for the last couple of hours.
Yeah, fixed CORE with 442 units. A TO&E Marine Expeditionary Unit (MEU) plus a bucket of campaign specific units (civilians, ambassadors (you REALLY don't want to lose), wounded, etc. I had lot's of "fun" editing units (including some icons with the scenario editor).

I've even e-mailed myself copies of my revised OOB and scenarios as back-ups to my back-ups in case I lose a hard drive (again) or get my computer stolen (again).
Paranoid? Me? Nope.

I don't mind (too much) losing a days work, but don't want to lose a weeks worth.
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Old January 25th, 2012, 04:19 AM
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Default Re: Phantom Barbed Wire

Did you try loading the map in the extended map editor & using the DAMAGE button to remove all damage, this would clear the whole map of fortifications / shellholes.

Alternativly cut out the section you wish to remove damage from & paste it back in once you have done so if you dont want to effect the rest of the map.
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Old January 25th, 2012, 04:33 AM
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Suhiir Suhiir is offline
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Default Re: Phantom Barbed Wire

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Originally Posted by Imp View Post
Did you try loading the map in the extended map editor & using the DAMAGE button to remove all damage, this would clear the whole map of fortifications / shellholes.

Alternativly cut out the section you wish to remove damage from & paste it back in once you have done so if you dont want to effect the rest of the map.
The DAMAGE button had no effect what-so-ever as barbed wire is not "damage".

Didn't try cutting out the effected section, just anything I could think of that could/would/"should" alter the terrain (and wire is a terrain feature) of the effected hexes.

I stumbled across the clear-entire-map-and-reload solution as a final act of desperation. Sometimes desperate moves are the "correct" one
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