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Old August 8th, 2002, 11:39 PM
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Default Re: Mine balance suggestion

Quote:
Originally posted by Mark the Merciful:
What is important is that they're dull dull dull!
Mark
You know, maybe that is out to be the header of a email sent to MM. It's worth it to add some randomness to mines and sweepers in code so the games stay interesting.

In the next patch, IIRC, it will be possible for a mine to target only engines or another component. Maybe when it comes out we can mod a weak minesweeper only warhead, that might cause the same affect as a minesweeper sometimes missing. And better minesweeper components will have more resistance vs better mines ...

Of course, it's our decision how we want to use mines. Once, someone came up with the idea of playing as a pirate. Before Suicide Junkie wrote the excellent mod, I tried to do it without a mod, just research pirate-like technologies and not colonize any planets. To gain the privacy I needed to even get started, I tried to keep all warp points mined ... and I couldn't succeed. The AI kept sending ships then minesweepers untill they succeded in breaking through.

If people are really walling themselves in, maintaining the buildup should put them at some sort of deficit vs a determined opponent.
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