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  #1  
Old March 4th, 2012, 04:12 AM

Knai Knai is offline
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Default Re: castle construction

Quote:
Originally Posted by rdonj View Post
The only way to build a castle faster is to use a spell that creates a castle instead. Or to get "lucky" and have an event create a castle in the same province as you were already building one....
Events are one method, site searching another. There are a handful of sites that provide fortresses that are not immediately evident.
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  #2  
Old March 4th, 2012, 07:57 AM

parone parone is offline
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Default Re: castle construction

i can just imagine two of my three barbarian cheifs sitting around sharpening their broad swords while peasants build my castles saying, "can you beleive he thinks it takes THREE of us to do this? what an idiot."
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Old March 4th, 2012, 01:14 PM

elmokki elmokki is offline
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Default Re: castle construction

Well, while there are things that don't make sense in terms of realism in castle creation, not speeding castle building up by having more commanders build it totally makes sense.

I mean, it's not like you double the hours spent working on the castle by having two commanders build it instead of one. By all logic the ones doing the actual building are people living in the province / neighbouring provinces / your soldiers. Your commander is just supervising that all goes according to plans.

If you wanted realism, if anything, castle production speed should probably be dependant on amount of available workforce and resources on the province or neighbouring provinces. Building a castle in the middle of a huge barren desert should probably take ages compared to building a castle next to a quarry in a province with huge amounts of people.

Then again the current system is easily good enough.
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  #4  
Old March 4th, 2012, 03:11 PM

parone parone is offline
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Default Re: castle construction

no, i agree, it makes sense. i just like poking fun at myself for the twenty or so mistakes i make per turn.
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