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March 3rd, 2012, 08:52 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
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castle construction
im sure this has been asked 100 times, but does having more than one leader working on a castle speed up construction?
i have been using multiple barbarian leaders to do my building, but im not sure it makes any difference.
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March 3rd, 2012, 09:23 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: castle construction
nope
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March 3rd, 2012, 09:51 PM
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General
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Join Date: Oct 2007
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Re: castle construction
The only way to build a castle faster is to use a spell that creates a castle instead. Or to get "lucky" and have an event create a castle in the same province as you were already building one....
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March 4th, 2012, 04:12 AM
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Sergeant
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Join Date: Dec 2009
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Re: castle construction
Quote:
Originally Posted by rdonj
The only way to build a castle faster is to use a spell that creates a castle instead. Or to get "lucky" and have an event create a castle in the same province as you were already building one....
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Events are one method, site searching another. There are a handful of sites that provide fortresses that are not immediately evident.
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March 4th, 2012, 07:57 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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Re: castle construction
i can just imagine two of my three barbarian cheifs sitting around sharpening their broad swords while peasants build my castles saying, "can you beleive he thinks it takes THREE of us to do this? what an idiot."
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March 4th, 2012, 01:14 PM
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Second Lieutenant
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Join Date: Aug 2008
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Re: castle construction
Well, while there are things that don't make sense in terms of realism in castle creation, not speeding castle building up by having more commanders build it totally makes sense.
I mean, it's not like you double the hours spent working on the castle by having two commanders build it instead of one. By all logic the ones doing the actual building are people living in the province / neighbouring provinces / your soldiers. Your commander is just supervising that all goes according to plans.
If you wanted realism, if anything, castle production speed should probably be dependant on amount of available workforce and resources on the province or neighbouring provinces. Building a castle in the middle of a huge barren desert should probably take ages compared to building a castle next to a quarry in a province with huge amounts of people.
Then again the current system is easily good enough.
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March 4th, 2012, 03:11 PM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
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Re: castle construction
no, i agree, it makes sense. i just like poking fun at myself for the twenty or so mistakes i make per turn.
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March 4th, 2012, 05:00 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
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Re: castle construction
Gamers should really start to accept that games have little to do with realism, and more with game balance.
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March 4th, 2012, 05:04 PM
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Sergeant
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Join Date: Apr 2004
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Re: castle construction
But...but my immersion !
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March 4th, 2012, 05:09 PM
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Major General
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Join Date: Mar 2007
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Re: castle construction
LOL. I agree with Soyweiser. During one of the discussions of weapons it occurred to me that you could call them knives, forks and spoons instead of swords, axes and flails and I'd be fine with it as long as it was balanced and had interesting mechanics.
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