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March 20th, 2012, 06:55 AM
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Corporal
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Join Date: Aug 2011
Posts: 178
Thanks: 1
Thanked 47 Times in 8 Posts
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Re: momfreeek's new magic item browser!
update:
Final edits from wiki (all the less simple things). All corrections posted in this thread are fixed. Fixed a few broken descriptions and improved item formatting somewhat. Summons are still unclear (with potential errors) but thats for another day.
There's no guarantee everything is correct now. Report inaccuracies pls.
A few unresolved things. Can anyone explain these?:
http://dom3.servegame.com/wiki/Rime_Hauberk
Iceprot
Is Iceprot additional protection in cold province? Just a guess
http://dom3.servegame.com/wiki/Bone_Armor
soul vortex
from item description: "runes that leech the life force from living beings". Rather vague.
http://dom3.servegame.com/wiki/Flesh_Ward
http://dom3.servegame.com/wiki/Pebble_Skin_Suit
Cannotwear: 1073741824
(bitmask for units that can't equip the items (see unitflagsX)). What units does this represent?
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March 22nd, 2012, 01:03 PM
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Corporal
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Join Date: Dec 2011
Posts: 156
Thanks: 2
Thanked 6 Times in 6 Posts
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Re: momfreeek's new magic item browser!
Quote:
Originally Posted by momfreeek
Is Iceprot additional protection in cold province? Just a guess
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Yes, and less protection in hot by however much the value is per tick.
Quote:
from item description: "runes that leech the life force from living beings". Rather vague.
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The Bone Armor just acts as if you cast the soul vortex spell. It's wierd how with items that grant spell effects, sometimes it autocasts the spell turn zero, like the crystal shield, while othertimes like bone armor, it just grants the effect without actually casting. In practice the effect is exactly the same, with the only difference being that autocasting items can autocast into forced communions with master and slave crystals, which realistically is way too expensive to actually do. I don't know why the game bothers having 2 ways of handling the same thing.
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March 23rd, 2012, 12:45 PM
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Corporal
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Join Date: Aug 2011
Posts: 178
Thanks: 1
Thanked 47 Times in 8 Posts
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Re: momfreeek's new magic item browser!
Quote:
Originally Posted by Shangrila00
The Bone Armor just acts as if you cast the soul vortex spell. It's wierd how with items that grant spell effects, sometimes it autocasts the spell turn zero, like the crystal shield, while othertimes like bone armor, it just grants the effect without actually casting. In practice the effect is exactly the same, with the only difference being that autocasting items can autocast into forced communions with master and slave crystals, which realistically is way too expensive to actually do. I don't know why the game bothers having 2 ways of handling the same thing.
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I see, thanks. I guess "onebattlespell: Soul Vortex" is close enough. I'll put a note in the data that its not actually cast but it doesn't seem distinct enough to warrant displaying.
@Soyweiser: seems I missed that. I'd already mentally filed it under 'unexplained' once I got round to checking pages manually.
project status
I consider the item browser to be stable (just bugfixes and corrections).
I started a new branch with support for spells and units. Neither are useful as a reference yet, mod commands are not yet implemented at all and progress will be slower. Its here if you want to take a look:
http://dom3-mod-inspector.googlecode...s-u/index.html
The idea is that you can switch between the 3 tables with some shared search options. pinned overlays persist across all tables and it should be simple enough to cross reference between tables (so summon spells will link to the monster summoned, etc).
If anyone knows where I can find a list of spell effects that extends those in the modding manual that'd be very useful.
The spreadsheet on this page was useful for decifering flags: http://forum.shrapnelgames.com/showthread.php?t=33588
Last edited by momfreeek; March 23rd, 2012 at 01:12 PM..
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July 25th, 2012, 11:18 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: momfreeek's new magic item browser!
Quote:
Originally Posted by Shangrila00
The Bone Armor just acts as if you cast the soul vortex spell. It's wierd how with items that grant spell effects, sometimes it autocasts the spell turn zero, like the crystal shield, while othertimes like bone armor, it just grants the effect without actually casting. In practice the effect is exactly the same, with the only difference being that autocasting items can autocast into forced communions with master and slave crystals, which realistically is way too expensive to actually do. I don't know why the game bothers having 2 ways of handling the same thing.
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Did the slaves any magic paths? You actually need that for buff spells to carry over to the slave.
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March 22nd, 2012, 11:34 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: momfreeek's new magic item browser!
Quote:
Originally Posted by momfreeek
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Question, how is this:
"This item gives ice protection 1. So protection is increased in cold provinces, and decreased in warm provinces."
not clear?
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