.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old March 24th, 2012, 09:18 PM

Nightfall Nightfall is offline
Sergeant
 
Join Date: Sep 2010
Location: Sydney Australia
Posts: 251
Thanks: 6
Thanked 15 Times in 9 Posts
Nightfall is on a distinguished road
Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Shangrila00 View Post
As it is, CBM growth only breaks even with vanilla growth on turn 20.
Not sure what your talking about, since vanilla growth is 2%/.2%, CBM growth is flat out superior at the moment.

Adjusting growth from it's current point gives you a range of options, depending on what you want to achieve, for example.

Drop to 1%/.3%, income inferior to current CBM breaks even with vanilla growth around turn 23.
Change to 0%/.35%, income breaks even with vanilla around turn 29 and current CBM about turn 73.
Change to 0%/.4%, income breaks even with vanilla around turn 23 and current CBM about turn 40.

I also think the current production/sloth needs to be toned down to +-3% income, sloth is almost unpickable at the moment.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.