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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 12th, 2012, 06:46 AM

Executor Executor is offline
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Default Re: Conceptual Balance Mod v1.92

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Originally Posted by llamabeast View Post
I hope you won't actually stop posting Executor, as your comments and discussion are much appreciated and I read them carefully. I may be fairly quiet on here but I read the forums constantly (I don't post so much since I'm generally either at work or on my phone).
Oh no, I'll be around Sombres forum as always, any real modding discussions and projects are done there anyway. The fact you go though these threads regularly and have the unpleasant job of sorting out all comments, suggestions and rants for further projects is well known to me. That is much appreciated as always. We all do out part to contribute something to this game which borders addiction.
I just don't know why I even bother here. I know I can be an ars or overstate myself sometimes but damn, at least I come around...
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  #2  
Old April 15th, 2012, 02:55 AM

Torgon Torgon is offline
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Default Re: Conceptual Balance Mod v1.92

Playing a game with Marverni and just noticed something.

With the new buffs to animals marverni's boars now have berserk. However, the boars they get with the spell iron pigs do not (yep, cool little thing about iron pigs with marverni, you get sacred iron boar versions instead of just normal iron pigs).

For consistency it seems like they should also get berserk if the normal boars now have it. Iron pigs explicitly says that it doesn't effect the minds of the animals.

However, obvious problem is that berserk (with the buff to prot and most importantly the unroutability) might actually be a little overpowered on the iron boars. Marv would now be getting 10 unroutable, super high protection, sacred tramplers for 4 E gems apiece.

Last edited by Torgon; April 15th, 2012 at 03:04 AM..
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  #3  
Old April 15th, 2012, 08:45 AM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Torgon View Post
Playing a game with Marverni and just noticed something.

With the new buffs to animals marverni's boars now have berserk. However, the boars they get with the spell iron pigs do not (yep, cool little thing about iron pigs with marverni, you get sacred iron boar versions instead of just normal iron pigs).

For consistency it seems like they should also get berserk if the normal boars now have it. Iron pigs explicitly says that it doesn't effect the minds of the animals.

However, obvious problem is that berserk (with the buff to prot and most importantly the unroutability) might actually be a little overpowered on the iron boars. Marv would now be getting 10 unroutable, super high protection, sacred tramplers for 4 E gems apiece.
It was not an oversight; that is exactly why the Iron boars do not have berserk.
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  #4  
Old April 15th, 2012, 12:38 PM

Torgon Torgon is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by kianduatha View Post
Quote:
Originally Posted by Torgon View Post
Playing a game with Marverni and just noticed something.

With the new buffs to animals marverni's boars now have berserk. However, the boars they get with the spell iron pigs do not (yep, cool little thing about iron pigs with marverni, you get sacred iron boar versions instead of just normal iron pigs).

For consistency it seems like they should also get berserk if the normal boars now have it. Iron pigs explicitly says that it doesn't effect the minds of the animals.

However, obvious problem is that berserk (with the buff to prot and most importantly the unroutability) might actually be a little overpowered on the iron boars. Marv would now be getting 10 unroutable, super high protection, sacred tramplers for 4 E gems apiece.
It was not an oversight; that is exactly why the Iron boars do not have berserk.
Okay. Good to know. Still not a huge fan of the consistency problem. To bad you can't fix it with a price change since it would effect the spell for every other nation as well.

Maybe just add some flavor text to the iron boars explaining why they no longer berserk. Perhaps they're smart enough to realize that their skin is now made of steel.
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  #5  
Old April 16th, 2012, 11:56 AM

Boksi Boksi is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Torgon View Post
Quote:
Originally Posted by kianduatha View Post
Quote:
Originally Posted by Torgon View Post
Playing a game with Marverni and just noticed something.

With the new buffs to animals marverni's boars now have berserk. However, the boars they get with the spell iron pigs do not (yep, cool little thing about iron pigs with marverni, you get sacred iron boar versions instead of just normal iron pigs).

For consistency it seems like they should also get berserk if the normal boars now have it. Iron pigs explicitly says that it doesn't effect the minds of the animals.

However, obvious problem is that berserk (with the buff to prot and most importantly the unroutability) might actually be a little overpowered on the iron boars. Marv would now be getting 10 unroutable, super high protection, sacred tramplers for 4 E gems apiece.
It was not an oversight; that is exactly why the Iron boars do not have berserk.
Okay. Good to know. Still not a huge fan of the consistency problem. To bad you can't fix it with a price change since it would effect the spell for every other nation as well.

Maybe just add some flavor text to the iron boars explaining why they no longer berserk. Perhaps they're smart enough to realize that their skin is now made of steel.
Maybe they can't feel pain anymore because their skin is made of steel?
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  #6  
Old April 16th, 2012, 12:36 PM

Torgon Torgon is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Boksi View Post
Quote:
Originally Posted by Torgon View Post
Quote:
Originally Posted by kianduatha View Post

It was not an oversight; that is exactly why the Iron boars do not have berserk.
Okay. Good to know. Still not a huge fan of the consistency problem. To bad you can't fix it with a price change since it would effect the spell for every other nation as well.

Maybe just add some flavor text to the iron boars explaining why they no longer berserk. Perhaps they're smart enough to realize that their skin is now made of steel.
Maybe they can't feel pain anymore because their skin is made of steel?
haha. Good point.
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