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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old April 21st, 2012, 11:55 PM

Immaculate Immaculate is offline
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Default Re: Conceptual Balance Mod v1.92

Medallions of vengeance are now on the 'attack' line and can be used to cause a massive area of effect fire damage effect. not sure if its meant to be like that but it definitely seems broken. am i wrong? Its a construction zero item that has a five gem construction cost and it works even without the user dying now? or twice if the user does die?
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Old April 23rd, 2012, 12:19 AM

Snacktime Snacktime is offline
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Default Re: Conceptual Balance Mod v1.92

Is there a way to run only a part of CBM? I am a relatively noob player (coming back to the game after a couple years off). I want to correct the balance of the pretenders but leave the spells and units vanilla as I have a terrible time figuring out what spells and units are good without referring to the manual and with CBM it's all different.

Anyway I seem to recall the ability to download or use only the pretender part of CBM, but that was a number of patches and versions ago.

Thanks!
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Old April 23rd, 2012, 07:35 PM

kianduatha kianduatha is offline
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Default Re: Conceptual Balance Mod v1.92

Quote:
Originally Posted by Immaculate View Post
Medallions of vengeance are now on the 'attack' line and can be used to cause a massive area of effect fire damage effect. not sure if its meant to be like that but it definitely seems broken. am i wrong? Its a construction zero item that has a five gem construction cost and it works even without the user dying now? or twice if the user does die?
It is indeed meant to be like that. Do you have interesting tales of someone winning a game with it?
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