.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old May 3rd, 2012, 05:40 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default

Quote:
Originally Posted by Ossa View Post
My dracolich is immortal (but lifeless) - can I expect it to heal its afflictions soon? It didnt happen yet:/
Yes, immortality cures any unit of any affliction AFAIK (unlike Recuperation which has limitations. eg Old age. Tests with old age immortal units show they still cure themselves). But curing the afflictions is still subject to the usual healing mechanics (ie. some are harder to cure than others), so some will take time to cure depending on what they are. (my personal record was a feebleminded MLich that took 13 turns to get his head cleared up, and that was 13 turns sitting with the Chalice as well. So that gives you some idea of how long some can take to cure if the RNG hates you).


Quote:
Originally Posted by Soyweiser View Post
Calahan, yeah, of course I beat the barbs, I don't care about those at my cap. It is the 10% poploss that sucks.
The way I see it is that yes, losing 10% pop can suck, but if your entire master plan is ruined by your cap losing 10% pop, even in the early turns, then perhaps your master plan wasn't so masterly. As I've had early plague events on my cap in MP games, which hurt like hell, but it was never enough to ruin my game as I made sure my overall plan could cope with such a turn of events during Pretender design (in design playtesting I either run some games with my cap at 50%, or rehost until I get early bad events to see if my build would cope with it). Plus if you use the points from Mis2 in return for even just Growth1, then any income you lose from a Barb cap attack is easily regained (in cap and elsewhere) over the course of the game, so that you fairly quickly come out on top by a long way.

There are certainly arguments against taking Mis2, but losing 10% pop from a barb attack is certainly not one of them IMO. As something that trivial isn't even worthy of consideration in my books, since over the course of the game that probably isn't much different from the gold lost by starting with 29500 compared to what you'd get starting with 30500. (Not run to numbers to back that up, but seems about right to me. More so with good scales.)


Edit - Apols for thread jacking Amhazair. I'll go punish myself this instant.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.