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  #1  
Old May 11th, 2012, 10:09 AM
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Soyweiser Soyweiser is offline
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Default Re: what good are kelp ancients?

cbm 1.92. it includes part of the underwater improvement mod.
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Old May 11th, 2012, 12:32 PM

shatner shatner is offline
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Default Re: what good are kelp ancients?

One quirk of those things is that they can build labs because the unit they are modded from has magical paths which are being suppressed on the Kelp Ancient. There have been occasions where I've really needed a lab somewhere but don't have or want to move an amphibious mage over there, so instead I can burn a single nature gem to summon someone to build it for me and act as speed bump PD afterwards. It's niche but it's something.
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Old May 12th, 2012, 02:06 AM
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Default Re: what good are kelp ancients?

Quote:
Originally Posted by Soyweiser View Post
cbm 1.92. it includes part of the underwater improvement mod.
Then could we please start marking threads that are concerned with CBM? Or maybe give it its own subforum.
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Old May 12th, 2012, 05:47 AM

earcaraxe earcaraxe is offline
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Default Re: what good are kelp ancients?

or mark the vanilla ones instead?
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