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  #1  
Old May 23rd, 2012, 03:04 PM
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Mobhack Mobhack is offline
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Default Re: Switchblade

Quote:
Originally Posted by johnfmonahan View Post
How about some loadouts with the switchblade UAV/cruise missile. I would love to see it on an Apache. http://www.strategypage.com/htmw/htw.../20120523.aspx
1) We have no kamikaze UAV or any other weapon remotely like that.

2) The existing Hellfire missiles do the job of killing stuff at a distance just fine, for game counters (AVF, squads).

3) Missiles in SP are for firing at vehicles and bunkers in direct fire mode.
This thing has a tiny 2Kg warhead so is meant for firing at individuals, which game missiles don't do. This weapon therefore would be best introduced into some sort of RPG shooter counter-terrorist type first-person view game system of the Tom Clancy genre.

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Old May 24th, 2012, 11:32 AM

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Default Re: Switchblade

1) We have no kamikaze UAV or any other weapon remotely like that. But could we?

2) The existing Hellfire missiles do the job of killing stuff at a distance just fine, for game counters (AVF, squads). Switchblade fits in a 2.75 inch tube.

3) Missiles in SP are for firing at vehicles and bunkers in direct fire mode.
This thing has a tiny 2Kg warhead so is meant for firing at individuals, which game missiles don't do. This weapon therefore would be best introduced into some sort of RPG shooter counter-terrorist type first-person view game system of the Tom Clancy genre. I think you are missing the UAV aspect. An Apache can fire one and use it as a self deployed UAV. No need to lose scout helos. The gunner can manage them or them can be handed off to or assisted by other UAV operators. A big deal.

John
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Old May 24th, 2012, 11:49 AM

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Default Re: Switchblade

It also means a UAV can be launched by a squad.
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