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  #1  
Old May 23rd, 2012, 11:02 PM

mrlich mrlich is offline
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Default Re: Niefelheim vs Hinnom

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Originally Posted by Soyweiser View Post
Or use the wayback machine on the wiki or Edi's DB to check.
Didn't find them in Edi's DB. Did not find wayback machine. Do not have enough blood magic to summon. Wondering if they're worth it.
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  #2  
Old May 24th, 2012, 01:39 AM

rdonj rdonj is offline
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Default Re: Niefelheim vs Hinnom

We have already told you that they're worth it. So let's try again. They're worth it. Especially in MP. In SP they're just overkill. They are, in fact, so powerful that it should be almost literally impossible to lose one in SP. And if you do lose one, it's your fault, because you should not be capable of losing them to anything the AI can throw at you. But summon them and see. Also, I don't know what version of edi's database you're using, but I can find them clearly and easily listed under Grigori in the latest version.
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Old May 25th, 2012, 04:26 AM

Doo Doo is offline
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Default Re: Niefelheim vs Hinnom

Quote:
Originally Posted by mrlich View Post
Quote:
Originally Posted by Soyweiser View Post
Or use the wayback machine on the wiki or Edi's DB to check.
Didn't find them in Edi's DB. Did not find wayback machine. Do not have enough blood magic to summon. Wondering if they're worth it.
As I stated at the start, it all comes down to if you like chariots or not. Whipping those around you into a fury and then seeing where the ride takes you, nothing like chariots for a bit of fun.
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Old May 26th, 2012, 10:16 PM

mrlich mrlich is offline
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Default Re: Niefelheim vs Hinnom

I'm finding Niefelheim with a good N8E9 bless strategy to be more effective than Hinnom. Basically, Hinnom does not let you mass any sacred troops or even high level sacred researchers without catastrophic population devouring effects. Even their only sacred non-commander devours population. Pretty soon the population in that province gets really upset and finally becomes extinct. That's pretty catastrophic for a nation with really expensive sacred troops on which you're supposed to rely. So you're left with leading your armies with cyclops pretender and one or two sacred giants, one of whom you prophet. Anymore and it becomes a micromanaging battle to keep your population alive. No more than 1 giant per province!

It's just too long a wait for Lords of Civilization, which is a really high blood summon. And since you picked N and E for bless, you have to empower all the way from 2-3 blood magic skill which takes forever, not to mention research blood magic to the high levels.

With Niefelheim, you can start massing the niefel giants and jarls from turn 2.
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