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Old July 30th, 2012, 05:53 PM
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Default Re: Change the way ERA/Advanced ERA functions.

The problem I have is the entire premise is flawed.

When I test 71B Tows or 1994 era M1A1's against T-72BM's or T-80BV's what I see are a lot of flaming T-72BM and T-80BV's wreaks that are NOT surviving "indefinite amount of hits from 120mm M1A1s" OR "multiple BGM-71B TOW hits." and if I did I might say *maybe* there is a problem but what I see when those Russian tanks are pitted against a force of M1a1's and Tow2's equal in points value is a LOT of dead T72's and T80's none of which are surviving repeated multiple hits of either weapon except in *maybe* extreme circumstances but certainly not common by any measure

Go ahead a set up a test game yourself if you are curious. There WILL be some that survive a few multiple hits but not the way this was described


Here's a test game circa summer 1989 using TOW-2A's and Abrams.

Just start it up and press end turn after every turn and let the AI do the rest. Let me know how many T-72 BM's survive multiple hit's or if the game lasts past 5 turns before all are destroyed.

Let me know if any "T-72BM's.....survive indefinite amount of hits from 120mm M1A1s" Remember, that's an "indefinite amount" of hits from 120mm m1a1's

Quote:
T-80BV with it's Kontakt-1 ERA calculated to its base armor, making it able to survive multiple BGM-71B TOW hits
The BGM-71B is phased out of service in the game in 12/81 and the T-80BV does not enter service until 1/85 so one eras weapons are being compared to another era's target here to make the point


Don
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Last edited by DRG; July 30th, 2012 at 06:46 PM..
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