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Old July 31st, 2012, 07:49 AM

Djuice Djuice is offline
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Default Re: Change the way ERA/Advanced ERA functions.

I don't think you get what I am trying to convey. What I am trying to compare is "reality" vs "Steel Panther" and trying to bring SP more closer to reality.

Especially in regards to how Soviet/Chinese and other AFVs that are equipped with ERA performs and their vulnerabilities. Currently Soviet Tanks have their armour in game inflated, especially those that are equipped with ERA and Advanced ERA as some of them have their base armor + ERA together calculated together. Making them more heavily armoured then they should be.

This is an example of how a T-72BM front turret armour should be.

Instead of the current 70/108 and 5 Advance ERA charges.

It should be:

Armour 49/60 with 6 Advance ERA charges.

As you can see the T-72BM armor is greatly inflated by the addition of ERA added to it's base armour.

What I recommend are changes that would make ERA in SP more like in reality,

1. How they degrade the performance of HEAT/AP/SABOT depending on type of ERA instead of totally defeating/negating them like it is currently. As this will more accurately represent how ERA works.

2. Trigger rate of Advance ERA vs AP/SABOT should be similar to HEAT vs Advance ERA.

3. It would more accurately depict the performance of AFV fitted with ERA/Advance ERA, especially those of Soviet origins.
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