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Old August 29th, 2012, 03:00 AM
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Aeraaa Aeraaa is offline
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Default Re: Arty and craters

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Originally Posted by Suhiir View Post
Unless of course you're talking a WW I scenario where they've been pounding the same ground for weeks.
Actually I had those Korean War/ Vietnam war scenarios, where you can have intense shelling of weapons of that caliber and the environment looking good as new. I also remember playing a generated campaign against the AI in which when the AI assaulted, it bought huge amounts of 105mm arty (me as USSR, it as Sweden in 1960). So it made barrages that would make a WW1 veteran feel like home, yet the only sign of the carnage was some smoke and maybe some burned trees.
Anyway the site Imp posted is very interesting. And I must admit the only arty craters I've ever seen were made by 155mm rounds or mortars, so I may have a distorted view of the destruction a 105mm round can make.
And while we're at it, 100mm rounds from ships DO cause craters, interestingly enough...
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Old August 29th, 2012, 08:12 AM
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Default Re: Arty and craters

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Originally Posted by Aeraaa View Post


And while we're at it, 100mm rounds from ships DO cause craters, interestingly enough...

If you read the MOBHack help file under Warhead Size Chart regarding naval artillery you'll discover why that is happening. ( hint, crater creation is tied to warhead size naval shells tend to be heavier than land gun shells and get a warhead size boost becasue of it)

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