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Old March 17th, 2013, 04:14 AM
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Default Re: Spotting and Artillery

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Originally Posted by Suhiir View Post
One cheat you can use is to have a FO class unit plot fire to a target hex it can't see then use a "Unit 0" unit from another formation that can see desired target hex adjust the fire. This can often significantly reduce the delay between plotting and impact.
I must admit I'm guilty of that. Another thing I do is when I know that the enemy is "somewhere there" but not sure, I use smoke rounds at their positions (if your forces are too far away) and when you make contact with then, use your spotter with HE rounds. That way you dont waste ammo.
If your going to do that why not just fire HE & turn the tube off (or some of them for offmap units) Pretty rare I do it but have done so on occasion. Use it more for offmap MLRS to preserve ammo by switching off a tube or two.
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Old March 18th, 2013, 11:30 AM
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Default Re: Spotting and Artillery

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If your going to do that why not just fire HE & turn the tube off (or some of them for offmap units) Pretty rare I do it but have done so on occasion. Use it more for offmap MLRS to preserve ammo by switching off a tube or two.

That's exactly why they are set up that way

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