Re: AI Tanks Ready - But Don't Advance!
I'm still trying to get AI units to move "properly" when the AI is defending vs a player assault.
Am I correct in my assumption that reinforcement (i.e. not available at the start of the scenario) formations that are set to react the same turn they arrive on map will remain stationary until some number/value of objective hexes is lost?
I'm trying to get the AI to counterattack the players assault.
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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