.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old August 20th, 2013, 08:48 AM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 432
Thanked 149 Times in 104 Posts
jivemi is on a distinguished road
Default Re: Suggestion for more options

Quote:
Originally Posted by PKH View Post
I could still not fire myself without getting reaction/op fire from all enemy units in range. So the best strategy in defense is to do nothing a lot of the time, and instead rely on reaction fire in the opponents turn.
You got it. Set your units to fire at half-range, quarter-range or even less (I often set mine to one hex, or 50 meters, if there's armor in the neighborhood) depending on the circumstances. If, as a defender, you fire during YOUR movement/fire phase you don't get the same benefit as when ENEMY units are moving and firing, especially if you restrict your reaction/opfire to an effective (shorter) range.

Naturally, if you're attacking, things are a bit different . Sometimes I'll fire "blind" into hexes I believe are occupied before moving anybody forward. It's called "area" fire (z-fire in the game) and was used plenty of times in WWII, notably by Rommel in France 1940 and the Eighth Army in North Africa (British infantry would advance through a smokescreen, firing from the hip until they came on the enemy trenches; then it was hand-to-hand IF the enemy didn't run or surrender first).

This is a terrific game and all of us are privileged to play it, whether we appreciate it or not. Cheerio and carry on.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.