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Old June 7th, 2014, 12:46 PM
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Post Re: M777A1 vs M777A2 Excalibur

It maybe possible to implement some aspects of the Excalibur rounds. What I recall is that the Excalibur is both RA and a GPS guided munition. We have a Weapon 234, a 155mm M777 RA munition with a range of 230, that's good. Accuracy is set at 10. What if we put an air to surface missile, say the AGM65L Maverick, weapon slot 194 as the primary weapon in a 155mm M777 RA section, and set ROF to 1.

I'm setting the ROF to 1 because as I understand the Excalibur, it is a shot on target guided by GPS with increased range established by RA.

BTW, while browsing the forum I found that Andy advised a member to use Google to search for threads on the Copperhead. So, following his advise, I googled the following search: forum.shrapnelgames.com:Excalibur site:forum.shrapnelgames.com, and found this interesting post by Andy:

Quote:
Originally Posted by Mobhack View Post
Hmm - and the accuracy figure is only relevant to the weapon firing in direct fire over open sights. The acc figure for arty weapons is used when an SP mount or field gun is firing direct fire with that weapon.

To simulate laser-designated rounds in SP the ATGM route is probably best (if the observer moves, he tends to lose his shot - so needs to stay still to lase target/ set up the designation kit etc) . It is not ideal, but there is no way to simulate a desigator/missile pairing any other way really. Not without a new game engine.

Cheers
Andy
Now, I'm back to square 1, with my head in my hands.
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