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August 13th, 2002, 05:17 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: At What Point Do You Know You Have Won
WHat there is a turn 200 now in the game ??? When did this arrive...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 13th, 2002, 05:34 PM
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Join Date: Mar 2001
Location: UK
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Re: At What Point Do You Know You Have Won
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Dunno how it works in simultaneous, but in 'normal' play each troop landing causes 10 rounds of ground combat. You're not going to get enough troops on a bunch of Scouts to avoid (extremely expensive) defeat in detail.
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I think that limit (10 turns) may have been reduced for Proportions. Or is 10 the reduced figure? Onyway, the problem is the opposing infantry rather than the militia. If I can chip away at the troops bit by bit with high-tech troop units, I reckon I could probably take out the militia.
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What you have to do is accept that you have to go into deficit spending, and 'get it done' before you go bankrupt. That's not going to be easy with a small homeworld, mind. You might have to spend some time building up your storage first. How long are you prepared to wait?
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This is a true thing. Only problem is, I went bankrupt a few dozen turns ago (captured too many ships - D'oh!) and it will take me forever to build up my reserves again.
I guess I'll think of something. A siege is definitely part of strategy, as soon as I can knock out the fleets and stations.
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August 13th, 2002, 07:37 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: At What Point Do You Know You Have Won
Tesco, proportions game against AI with bonuses may be a very long afair !
Steveh11, What proportions Version do you use ? I am still working on SoulHunters/Pequeninos/Nostropholo AI and would like to hear any input about how do they do in long games with AI bonuses. The very long nature of Proportions games makes it very difficult to judge what should be tweeked to optimize AI for long run. If you (or anybody else) have any interesting savegames, please e-mail me.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 13th, 2002, 07:39 PM
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Lieutenant General
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Re: At What Point Do You Know You Have Won
Dogscoff, AFAIK 10 turns of grond combat is SE default. We may ask PvK to increase it in Proportions.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 13th, 2002, 08:04 PM
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Private
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Join Date: Nov 2001
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Re: At What Point Do You Know You Have Won
Oleg, I'm using Proportions 2.4.2
I [i]would[i] send you my Last saved game, but I got an Integer overflow error, so started again
I'll send you the current saved game as soon as I've finished the current (large) battle
Steve.
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Nature always obeys her own laws - Leonardo da Vinci
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August 13th, 2002, 09:14 PM
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Join Date: Feb 2001
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Re: At What Point Do You Know You Have Won
There isn't any option in the poll for those of us who don't consistently win. I've finished solo games in as low as 5th place, and I've got at least two going currently where it's not clear I'm even going to survive to see someone fulfill the victory conditions.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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August 14th, 2002, 03:59 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
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Re: At What Point Do You Know You Have Won
I know I have won the game when the Last enemy planet falls before my fleet.
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