.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > Campaigns, Scenarios & Maps
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old August 27th, 2015, 06:23 PM

Airborne Rifles Airborne Rifles is offline
Corporal
 
Join Date: Dec 2009
Posts: 99
Thanks: 41
Thanked 46 Times in 32 Posts
Airborne Rifles is on a distinguished road
Default Re: AI transport helos

I've had success setting waypoints for the transport below in sets of three (as per the entry in the user manual) and then putting a vp in the hex of the lz I want them to use. I set the waypoints for the passengers starting at that location and moving away. The AI doesn't usually put down right where I want but at least tolerably close most of the time. I've actually been pretty happy with the results, and the transports have exited the screen after dropping their cargo.
Reply With Quote
The Following User Says Thank You to Airborne Rifles For This Useful Post:
  #2  
Old August 28th, 2015, 04:20 AM
FASTBOAT TOUGH's Avatar

FASTBOAT TOUGH FASTBOAT TOUGH is offline
Lieutenant General
 
Join Date: Oct 2008
Location: Kingsland, GA.
Posts: 2,859
Thanks: 803
Thanked 1,361 Times in 1,018 Posts
FASTBOAT TOUGH is on a distinguished road
Fallout Re: AI transport helos

Have to agree with Andy, AI is all I fight against and on several occasions over now many years the AI helo will seek a clear landing spot as close as possible to a v-hex. Also the transported troops after a turn will attempt to directly move towards the V-hex(s). Of note it's been my experience that the Chinese seem the most active in this regard/tactic. Russia only a couple of times and I've had a couple other countries do it once. I've maybe only seen this done by all maybe 10-12 times in almost as many years. It seems a very rare occurrence driven I'm sure by many perimeters the AI has to "work" within. I've always believed in "Fighting men, from the sky..." on my part.

Regards,
Pat
__________________
"If something is not impossible, there must be a way of doing it." - Sir Nicholas Winton

"Ex communi periculo, fraternitas" - My career long mentor and current friend -QMCM/SS M. Moher USN Ret..
Reply With Quote
The Following User Says Thank You to FASTBOAT TOUGH For This Useful Post:
  #3  
Old August 28th, 2015, 09:40 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: AI transport helos

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Have to agree with Andy, AI is all I fight against and on several occasions over now many years the AI helo will seek a clear landing spot as close as possible to a v-hex. Also the transported troops after a turn will attempt to directly move towards the V-hex(s). Of note it's been my experience that the Chinese seem the most active in this regard/tactic. Russia only a couple of times and I've had a couple other countries do it once. I've maybe only seen this done by all maybe 10-12 times in almost as many years. It seems a very rare occurrence driven I'm sure by many perimeters the AI has to "work" within. I've always believed in "Fighting men, from the sky..." on my part.

Regards,
Pat
One of the hardest battles I have ever had vs the AI & I nearly rerolled it because I thought it would be dead easy was Russian AI doing a river crossing on a full width map, this met the AIs criteria in a big way.
Few turns of bombardment & fast air in which I spotted a few ground vehicles then the paras turned up supported by attack & transport helos, turns out most of the AI arrived by air.
Arty park gone desperate attempt to save my HQ, forget holding the bank for now I have far bigger problems. Ended up having to clear the enemy out of my fortifications which I had abandoned on rescue missions.
Talk about getting caught well & truly with my pants down, we held but with totally unacceptable losses.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.