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August 27th, 2015, 09:12 PM
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Join Date: Jul 2008
Location: Uk
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Re: AI transport helos
Long time since I did it but certainly attack helicopters follow waypoints at least to a degree. You can place multiple waypoints to slow them down & make them stop behind a ridgeline or some such.
The AI is then normally quite good at attacking from that point.
As Airborne Rifles mentioned I would expect transports if slow moving to unload once they are within the general area of several victory hexes. Probably around 12 -15 hexes out based on land transport vehicles.
So hopefully out of range of any defending infantry.
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John
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August 27th, 2015, 09:15 PM
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Re: AI transport helos
Quote:
Originally Posted by scorpio_rocks
Quote:
Originally Posted by Mobhack
I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.
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We would love this! Especially if it also works for barges/landing craft.
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In most cases don't you just set these up to run straight in towards the landing hex?
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John
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August 27th, 2015, 10:38 PM
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Major
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Re: AI transport helos
Quote:
Originally Posted by Imp
Quote:
Originally Posted by scorpio_rocks
Especially if it also works for barges/landing craft.
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In most cases don't you just set these up to run straight in towards the landing hex?
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Yes, if the beach is straight (ish), However if you have a river to navigate or barrier islands, sandbars, etc it becomes a nightmare! woe besides if you want boats to make a flanking manoever!
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August 28th, 2015, 04:20 AM
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Lieutenant General
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Re: AI transport helos
Have to agree with Andy, AI is all I fight against and on several occasions over now many years the AI helo will seek a clear landing spot as close as possible to a v-hex. Also the transported troops after a turn will attempt to directly move towards the V-hex(s). Of note it's been my experience that the Chinese seem the most active in this regard/tactic. Russia only a couple of times and I've had a couple other countries do it once. I've maybe only seen this done by all maybe 10-12 times in almost as many years. It seems a very rare occurrence driven I'm sure by many perimeters the AI has to "work" within. I've always believed in " Fighting men, from the sky..."  on my part.
Regards,
Pat
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August 28th, 2015, 05:55 AM
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Corporal
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Re: AI transport helos
I've tried setting v-hexes in clear landing areas and setting waypoints but the AI continues to have a mind of it's own...now it lands on the edge of the map, away from any victory objectives. How did you manage to program stubbornness into SPMBT? :-)
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"The beatings will continue until morale improves!"
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August 28th, 2015, 09:40 PM
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Join Date: Jul 2008
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Re: AI transport helos
Quote:
Originally Posted by FASTBOAT TOUGH
Have to agree with Andy, AI is all I fight against and on several occasions over now many years the AI helo will seek a clear landing spot as close as possible to a v-hex. Also the transported troops after a turn will attempt to directly move towards the V-hex(s). Of note it's been my experience that the Chinese seem the most active in this regard/tactic. Russia only a couple of times and I've had a couple other countries do it once. I've maybe only seen this done by all maybe 10-12 times in almost as many years. It seems a very rare occurrence driven I'm sure by many perimeters the AI has to "work" within. I've always believed in " Fighting men, from the sky..."  on my part.
Regards,
Pat
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One of the hardest battles I have ever had vs the AI & I nearly rerolled it because I thought it would be dead easy was Russian AI doing a river crossing on a full width map, this met the AIs criteria in a big way.
Few turns of bombardment & fast air in which I spotted a few ground vehicles then the paras turned up supported by attack & transport helos, turns out most of the AI arrived by air.
Arty park gone desperate attempt to save my HQ, forget holding the bank for now I have far bigger problems. Ended up having to clear the enemy out of my fortifications which I had abandoned on rescue missions. 
Talk about getting caught well & truly with my pants down, we held but with totally unacceptable losses.
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John
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